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Stefano Pigozzi
3d17dcd3f0
Throwing and drag isn't implemented yet. Any ideas for how to do it with this framework? Might be a good idea to do it on a branch first...
15 lines
305 B
GDScript
15 lines
305 B
GDScript
extends CharacterBody2D
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class_name Sheep
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@onready var draggable: Draggable = $"Draggable"
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func _on_move(movement: Vector2) -> void:
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if not draggable.being_dragged:
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move_and_collide(movement)
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func _on_drag_move(movement: Vector2) -> void:
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if draggable.being_dragged:
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move_and_collide(movement)
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