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hella-farm/entities/skull.gd

31 lines
691 B
GDScript

extends BetterCharacterBody2D
class_name Skull
@onready var animator: AnimationPlayer = %"Animator"
func _on_move(movement: Vector2) -> void:
better_move_and_collide(movement)
func _on_dragged(_cursor: Cursor) -> void:
collision_layer = 16
collision_mask = 18
z_index = Enums.ZIndex.EntityAir
y_sort_enabled = false
animator.play(&"drag_start")
func _on_fallen() -> void:
collision_layer = 8
collision_mask = 14
z_index = Enums.ZIndex.EntityGround
y_sort_enabled = true
animator.play(&"RESET")
func _on_trapped() -> void:
z_index = Enums.ZIndex.EntitySacrifice
y_sort_enabled = false
func _on_freed() -> void:
z_index = Enums.ZIndex.EntityGround
y_sort_enabled = true