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hella-farm/behaviours/spawner.gd

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GDScript

@icon("res://behaviours/spawner.svg")
extends Area2D
class_name Spawner
signal spawned(entity: Node2D)
@export var scene: PackedScene
@export var target: Node2D
func spawn():
if not target:
target = MainGame.get_ancestor(self).default_spawn_parent
var entity = scene.instantiate()
entity.global_scale = global_scale
entity.global_position = global_position
entity.global_rotation = global_rotation
target.add_child.call_deferred(entity) # Not sure why this is needed.