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https://github.com/Steffo99/hella-farm.git
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31 lines
734 B
GDScript
31 lines
734 B
GDScript
extends Node2D
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class_name Hunter
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signal tracked(body: Node2D)
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signal untracked(body: Node2D)
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@export var tag: StringName
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var possible_targets: Array = []
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func _on_detection_area_body_entered(body: Node2D) -> void:
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var edibles: Array = body.find_children("Edible", "Edible", false, false)
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for edible in edibles:
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if edible.tag == tag:
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possible_targets.push_back(body)
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tracked.emit(body)
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func _on_detection_area_body_exited(body: Node2D) -> void:
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if body in possible_targets:
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possible_targets.erase(body)
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untracked.emit(body)
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func _on_tracked(body: Node2D) -> void:
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Log.p(self, "Tracking a new target: %s" % body)
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func _on_untracked(body:Node2D) -> void:
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Log.p(self, "Not tracking anymore target: %s" % body)
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