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hella-farm/scenes/game/inventory.gd

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GDScript

extends Node
class_name Inventory
signal new_counter_created(kind: StringName, counter: Counter)
@export var counter_scene: PackedScene
func get_counter(kind: StringName) -> Counter:
var path: NodePath = NodePath(kind)
var counter: Counter = get_node_or_null(path)
if counter != null:
return counter
counter = counter_scene.instantiate()
counter.name = kind
add_child(counter)
new_counter_created.emit(kind, counter)
return counter