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https://github.com/Steffo99/hella-farm.git
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56 lines
1.5 KiB
GDScript
56 lines
1.5 KiB
GDScript
extends BetterCharacterBody2D
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class_name Chupacabra
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@export var skitter_directions: Array[Vector2] = []
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@onready var sprite: SpriteLeftRight = %"Sprite"
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@onready var movement_wander: MoveStraight = %"MovementWander"
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@onready var movement_wander_tp: TargetPicker = movement_wander.get_node("TrackerMeat/TargetPicker")
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@onready var animator: AnimationPlayer = %"Animator"
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@onready var eater: Eater = %"Eater"
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@onready var tophatter: Eater = %"TopHatter"
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@onready var monocler: Eater = %"Monocler"
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func _on_move(movement: Vector2) -> void:
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move_and_collide(movement)
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sprite.handle_move(movement)
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func _on_eater_eaten(edible:Edible) -> void:
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edible.get_parent().queue_free()
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func _on_dragged(_cursor: Cursor) -> void:
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collision_layer = 16
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collision_mask = 18
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tophatter.collision_mask = 16
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monocler.collision_mask = 16
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z_index = Enums.ZIndex.EntityAir
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y_sort_enabled = false
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eater.collision_mask = 16
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animator.play(&"drag_start")
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func _on_fallen() -> void:
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collision_layer = 8
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collision_mask = 14
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tophatter.collision_mask = 8
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monocler.collision_mask = 8
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z_index = Enums.ZIndex.EntityGround
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y_sort_enabled = true
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eater.collision_mask = 8
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animator.play(&"RESET")
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func _on_trapped() -> void:
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z_index = Enums.ZIndex.EntitySacrifice
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y_sort_enabled = false
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func _on_freed() -> void:
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z_index = Enums.ZIndex.EntityGround
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y_sort_enabled = true
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func _on_wander_enabled() -> void:
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if movement_wander_tp.target:
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movement_wander.steer_direction_towards(movement_wander_tp.target)
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else:
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movement_wander.randomize_direction()
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