1
Fork 0
mirror of https://github.com/Steffo99/hella-farm.git synced 2024-11-22 08:04:23 +00:00
hella-farm/entities/sheep.gd
2024-04-27 15:32:57 +02:00

26 lines
585 B
GDScript

extends CharacterBody2D
class_name Sheep
@onready var sprite: SpriteLeftRight = %"Sprite"
@onready var animator: AnimationPlayer = %"Animator"
func _ready():
# Setup index and layers
_on_fallen()
func _on_move(movement: Vector2) -> void:
move_and_collide(movement)
sprite.handle_move(movement)
func _on_dragged(_cursor: Cursor) -> void:
collision_layer = 16
collision_mask = 18
z_index = Enums.ZIndex.EntityAir
animator.play(&"drag_start")
func _on_fallen() -> void:
collision_layer = 8
collision_mask = 14
z_index = Enums.ZIndex.EntityGround
animator.play(&"RESET")