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28 lines
786 B
GDScript
28 lines
786 B
GDScript
extends Node2D
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class_name SacrificeStone
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signal sacrifice_changed(entity: Node2D, type: Enums.MonsterType)
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var current_monster: Node2D
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var current_type: Enums.MonsterType = Enums.MonsterType.None
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func _on_tracked(body: Node2D):
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if current_monster != null:
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Log.w(self, "Captured two entities")
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return
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var types: Array = body.find_children("*", "MonsterType", false, false)
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for type in types:
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current_monster = body
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current_type = type.type
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sacrifice_changed.emit(current_monster, current_type)
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break
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if current_monster == null:
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Log.w(self, "Captured entity with no MonsterType")
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func _on_untracked(body: Node2D):
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if body == current_monster:
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current_monster = null
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current_type = Enums.MonsterType.None
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sacrifice_changed.emit(current_monster, current_type)
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