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19 lines
424 B
GDScript
19 lines
424 B
GDScript
extends Node2D
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class_name Spawner
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signal spawned(entity: Node2D)
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@export var scene: PackedScene
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@export var parent: Node2D
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func spawn():
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var entity = scene.instantiate()
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entity.global_scale = global_scale
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entity.global_position = global_position
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entity.global_rotation = global_rotation
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parent.add_child(entity)
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func _ready():
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if parent == null:
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parent = MainGame.get_ancestor(self).get_node("SpawnedEntities")
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