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https://github.com/Steffo99/hella-farm.git
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55 lines
1.1 KiB
GDScript
55 lines
1.1 KiB
GDScript
extends Node2D
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class_name HuntTarget
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signal target_selected(target: Node2D)
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signal target_abandoned(target: Node2D)
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@export var tag: StringName:
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get:
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return tag
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set(value):
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tag = value
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if hunter != null:
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hunter.tag = value
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@export var give_up_secs: float = 5.0
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@onready var give_up_timer: Timer = $"GiveUpTimer"
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@onready var hunter: Hunter = $"Hunter"
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var target: Node2D = null
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func pick_new_target():
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if hunter.possible_targets.is_empty():
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return
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var idx = Random.rng.randi_range(0, len(hunter.possible_targets) - 1)
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target = hunter.possible_targets[idx]
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target_selected.emit(target)
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give_up_timer.start(give_up_secs)
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func _ready():
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hunter.tag = tag
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func _on_hunter_tracked(_body: Node2D):
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if target == null:
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pick_new_target()
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func _on_hunter_untracked(body: Node2D):
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if body == target:
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target = null
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target_abandoned.emit(body)
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pick_new_target()
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func _on_give_up_timer_timeout() -> void:
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target = null
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pick_new_target()
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func _on_target_selected(body: Node2D) -> void:
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Log.p(self, "Target selected: %s" % body)
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func _on_target_abandoned(body: Node2D) -> void:
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Log.p(self, "Target abandoned: %s" % body)
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