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10 lines
No EOL
318 B
Text
10 lines
No EOL
318 B
Text
shader_type canvas_item;
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uniform float intensity = 0.1;
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uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
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void fragment() {
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float color = round(fract(UV * 360.0).y);
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vec4 tex = texture(screen_texture, SCREEN_UV);
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COLOR = tex * (1.0 - intensity) + (tex * color * intensity);
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} |