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11 lines
304 B
GDScript
11 lines
304 B
GDScript
extends CharacterBody2D
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class_name Cursor
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## A [CharacterBody2D] syncing its position with the mouse on each physics timestep.
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@onready var game := MainGame.get_ancestor(self)
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func _physics_process(_delta: float) -> void:
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move_and_collide(game.camera.get_global_mouse_position() - global_position)
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