1
Fork 0
mirror of https://github.com/Steffo99/hella-farm.git synced 2024-11-21 23:54:23 +00:00
hella-farm/entities/sheep.gd

46 lines
1.1 KiB
GDScript

extends BetterCharacterBody2D
class_name Sheep
@onready var sprite: SpriteLeftRight = %"Sprite"
@onready var animator: AnimationPlayer = %"Animator"
@onready var tophatter: Eater = %"TopHatter"
@onready var monocler: Eater = %"Monocler"
func _ready():
# Setup index and layers
_on_fallen()
func _on_move(movement: Vector2) -> void:
better_move_and_collide(movement)
sprite.handle_move(movement)
func _on_dragged(_cursor: Cursor) -> void:
collision_layer = 16
collision_mask = 16
tophatter.collision_mask = 16
monocler.collision_mask = 16
z_index = Enums.ZIndex.EntityAir
y_sort_enabled = false
animator.play(&"drag_start")
func _on_fallen() -> void:
collision_layer = 8
collision_mask = 8
tophatter.collision_mask = 8
monocler.collision_mask = 8
z_index = Enums.ZIndex.EntityGround
y_sort_enabled = true
animator.play(&"RESET")
func _on_trapped() -> void:
z_index = Enums.ZIndex.EntitySacrifice
y_sort_enabled = false
func _on_freed() -> void:
z_index = Enums.ZIndex.EntityGround
y_sort_enabled = true
func _on_eater_eaten(edible: Edible) -> void:
edible.get_parent().queue_free()