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Steffo 2019-11-30 00:53:17 +01:00
commit a8810da8c3
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60
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
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/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Mood : MonoBehaviour
{
public Dictionary<string, Sprite> moodSprites;
protected Image image;
void Awake()
{
image = GetComponent<Image>();
moodSprites = new Dictionary<string, Sprite> {
{ "cat", Resources.Load<Sprite>("cat") },
{ "cry", Resources.Load<Sprite>("cry") },
{ "disappointed", Resources.Load<Sprite>("disappointed") },
{ "dootflute", Resources.Load<Sprite>("dootflute") },
{ "doottrumpet", Resources.Load<Sprite>("doottrumpet") },
{ "grin", Resources.Load<Sprite>("grin") },
{ "halflife", Resources.Load<Sprite>("halflife") },
{ "happy", Resources.Load<Sprite>("happy") },
{ "key", Resources.Load<Sprite>("key") },
{ "keyface", Resources.Load<Sprite>("keyface") },
{ "neutral", Resources.Load<Sprite>("neutral") },
{ "question", Resources.Load<Sprite>("question") },
{ "smug", Resources.Load<Sprite>("smug") },
{ "surprised", Resources.Load<Sprite>("surprised") },
{ "wink", Resources.Load<Sprite>("wink") },
{ "worried", Resources.Load<Sprite>("worried") },
{ "x", Resources.Load<Sprite>("x") }
};
}
void Start() {
}
public void SetMood(string mood) {
image.sprite = moodSprites[mood];
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
#if PLATFORM_ANDROID
using UnityEngine.Android;
#endif
[System.Serializable]
public class KeiResponse {
public string emotion;
public string text;
}
public class Network : MonoBehaviour
{
// USE HTTPS IN ANDROID OR IT WON'T WORK
public string url = "http://192.168.1.17:44445/api/kei";
public string kpid;
private Sender sender;
void Awake() {
sender = GetComponent<Sender>();
}
void Start() {
kpid = PlayerPrefs.GetString("kpid", "");
if(kpid == "") {
kpid = System.Guid.NewGuid().ToString();
PlayerPrefs.SetString("kpid", kpid);
}
StartCoroutine(PostRequest("", "true"));
}
public IEnumerator PostRequest(string message, string first) {
WWWForm form = new WWWForm();
form.AddField("kpid", kpid);
form.AddField("message", message);
form.AddField("first", first);
UnityWebRequest request = UnityWebRequest.Post(url, form);
yield return request.SendWebRequest();
if(request.isNetworkError) {
Debug.LogError("Error! " + request.error);
}
else {
try {
KeiResponse kr = JsonUtility.FromJson<KeiResponse>(request.downloadHandler.text);
sender.Change(kr.text, kr.emotion);
}
catch (System.ArgumentException e) {
Debug.LogError(request.downloadHandler.text);
}
}
}
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Sender : MonoBehaviour
{
protected InputField input;
protected Button button;
protected Writer writer;
protected Mood mood;
protected Network network;
void Awake() {
input = GetComponentInChildren<InputField>();
button = GetComponentInChildren<Button>();
writer = GetComponentInChildren<Writer>();
mood = GetComponentInChildren<Mood>();
network = GetComponent<Network>();
}
public void OnButtonPress() {
if(input.text == "") return;
StartCoroutine(network.PostRequest(input.text, "false"));
input.text = "";
input.interactable = false;
button.interactable = false;
}
public void Change(string text, string mood) {
input.interactable = true;
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this.writer.Write(text, mood);
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Range {
public float min;
public float max;
public Range(float min, float max) {
this.min = min;
this.max = max;
}
public float GetRandom() {
return Random.Range(min, max);
}
}
public class Writer : MonoBehaviour
{
public float characterDelay;
public Dictionary<string, Range> moodPitch = new Dictionary<string, Range> {
{ "cat", new Range(1.0f, 2.0f) },
{ "cry", new Range(0.4f, 0.5f) },
{ "disappointed", new Range(0.2f, 0.7f) },
{ "dootflute", new Range(0.6f, 1.6f) },
{ "doottrumpet", new Range(0.6f, 1.6f) },
{ "grin", new Range(0.9f, 2.4f) },
{ "halflife", new Range(0.7f, 1.7f) },
{ "happy", new Range(0.5f, 1.5f) },
{ "key", new Range(0.0f, 0.0f) },
{ "keyface", new Range(0.1f, 0.4f) },
{ "neutral", new Range(0.55f, 1.45f) },
{ "question", new Range(0.4f, 1.6f) },
{ "smug", new Range(0.4f, 1.6f) },
{ "surprised", new Range(0.7f, 1.7f) },
{ "wink", new Range(0.6f, 1.6f) },
{ "worried", new Range(0.4f, 1.3f) },
{ "x", new Range(0.2f, 0.8f) }
};
protected Text messageBox;
protected AudioSource audioSource;
protected string toWrite;
protected string mood;
protected void Awake() {
messageBox = GetComponent<Text>();
audioSource = GetComponent<AudioSource>();
}
protected void Start() {
toWrite = "";
InvokeRepeating("Char", characterDelay, characterDelay);
}
public void Write(string text, string mood) {
this.messageBox.text = "";
this.toWrite = text;
this.mood = mood;
}
protected void Char() {
if(toWrite.Length > 0) {
messageBox.text += toWrite[0];
if(toWrite[0] != ' ') {
audioSource.pitch = moodPitch[mood].GetRandom();
audioSource.Play();
}
toWrite = toWrite.Remove(0, 1);
}
}
}

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{
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"com.unity.collab-proxy": "1.2.16",
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