mirror of
https://github.com/RYGhub/kei.git
synced 2024-12-04 22:14:29 +00:00
64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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#if PLATFORM_ANDROID
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using UnityEngine.Android;
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#endif
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[System.Serializable]
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public class KeiResponse {
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public string emotion;
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public string text;
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}
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public class Network : MonoBehaviour
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{
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// USE HTTPS IN ANDROID OR IT WON'T WORK
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public string url = "https://ryg.steffo.eu/api/kei";
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public string kpid;
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public string convid;
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public string previous = "";
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private Sender sender;
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void Awake() {
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sender = GetComponent<Sender>();
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}
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void Start() {
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kpid = PlayerPrefs.GetString("kpid", "");
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if(kpid == "") {
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kpid = System.Guid.NewGuid().ToString();
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PlayerPrefs.SetString("kpid", kpid);
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}
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convid = System.Guid.NewGuid().ToString();
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StartCoroutine(PostRequest("", "true"));
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}
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public IEnumerator PostRequest(string message, string first) {
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WWWForm form = new WWWForm();
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form.AddField("kpid", kpid);
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form.AddField("convid", convid);
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form.AddField("message", message);
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form.AddField("first", first);
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form.AddField("previous", previous);
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UnityWebRequest request = UnityWebRequest.Post(url, form);
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yield return request.SendWebRequest();
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if(request.isNetworkError) {
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Debug.LogError("Error! " + request.error);
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}
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else {
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try {
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KeiResponse kr = JsonUtility.FromJson<KeiResponse>(request.downloadHandler.text);
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previous = kr.text;
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sender.Change(kr.text, kr.emotion);
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}
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catch (System.ArgumentException) {
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Debug.LogError(request.downloadHandler.text);
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}
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}
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}
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}
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