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Added chapter two
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parent
c7decbd0f5
commit
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2 changed files with 84 additions and 18 deletions
19
database.py
19
database.py
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@ -21,7 +21,6 @@ class User(Base):
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language = Column(String)
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chapter = Column(Integer)
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async def message(self, bot, text):
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await bot.sendMessage(self.id, text)
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@ -63,6 +62,24 @@ class FirstChapter(Base):
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self.current_question = 0
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class SecondChapter(Base):
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"""The save data of the second chapter"""
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__tablename__ = "secondchapter"
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mic_user_id = Column(Integer, ForeignKey("user.id"), primary_key=True)
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mic_user = relationship("User", foreign_keys=[mic_user_id])
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button_user_id = Column(Integer, ForeignKey("user.id"), primary_key=True)
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button_user = relationship("User", foreign_keys=[button_user_id])
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target_button = Column(Integer, nullable=False)
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button_pressed = Column(Integer)
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def __init__(self, micuser, buttonuser, target):
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self.mic_user_id = micuser.id
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self.button_user_id = buttonuser.id
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self.target_button = target
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# If the script is run as standalone, generate the database
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if __name__ == "__main__":
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Base.metadata.create_all()
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83
main.py
83
main.py
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@ -3,8 +3,8 @@ import asyncio
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import telepot.aio
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import random
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from telepot.aio.loop import MessageLoop
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from database import session, User, FirstChapter
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from sqlalchemy import or_
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from database import session, User, FirstChapter, SecondChapter
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loop = asyncio.get_event_loop()
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@ -22,7 +22,7 @@ async def on_message(message):
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session.commit()
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# Display when an user joins the game
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print(f"{user} has joined Nameless!")
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await user.message(nlessbot, "Welcome to Nameless!\nThere is no game here yet.\nOr maybe there is.")
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await user.message(nlessbot, "Welcome to Nameless!\nThere is no game here yet.\nOr maybe there is.\nAnyways, please do not delete this chat.")
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loop.create_task(call_every_x_seconds(advance_to_chapter_one, 10, user=user))
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# If the user is playing the prologue, answer appropriately
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if user.chapter == 0:
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@ -55,6 +55,29 @@ async def on_message(message):
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data.current_question = 2
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session.commit()
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await user.message(nlessbot, "See you later then!")
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elif user.chapter == 2:
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data = session.query(SecondChapter).filter(or_(SecondChapter.mic_user == user, SecondChapter.button_user == user)).first()
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# Check that the button hasn't been pressed yet
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if data.button_pressed is not None:
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return
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# Message sent from the keyboard user
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if data.mic_user == user:
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# Forwarc the message to the other player
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await data.button_user.message(nlessbot, "The display updated, and now shows:\n" + message["text"].replace("\n", " "))
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# Message sent from the button user
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elif data.button_user == user:
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try:
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number = int(message["text"])
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except ValueError:
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return
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if number < 1 or number > 50:
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return
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await user.message(nlessbot, f"You pressed button #{number}.")
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data.button_pressed = number
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session.commit()
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# Notify the other player that the keyboard stopped working.
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await data.mic_user.message(nlessbot, f"The keyboard suddenly vanished.")
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async def call_every_x_seconds(coroutine: asyncio.coroutine, timeout: int, *args, **kwargs):
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@ -74,20 +97,45 @@ async def advance_to_chapter_one(user):
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# Generate a random number from 0 to 99
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rolled_number = random.randrange(100)
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# 1% chance to pass the check, it should take around 16 minutes
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if rolled_number == 0:
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# Advance the chapter number
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user.chapter = 1
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# Create the row for this chapter's data
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data = FirstChapter(user)
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# Add the row to the database
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session.add(data)
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session.commit()
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# Introduce the chapter to the player
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await user.message(nlessbot, "What do you think this game will be about?")
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# Display that an user has advanced to a new chapter
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print(f"{user} has advanced to Chapter One!")
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# Stop calling the function
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return ...
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if rolled_number != 0:
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return
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# Advance the chapter number
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user.chapter = 1
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# Create the row for this chapter's data
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data = FirstChapter(user)
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# Add the row to the database
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session.add(data)
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session.commit()
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# Introduce the chapter to the player
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await user.message(nlessbot, "What do you think this game will be about?")
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# Display that an user has advanced to a new chapter
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print(f"{user} has advanced to Chapter One!")
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# Stop calling the function
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return ...
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async def advance_to_chapter_two():
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"""Try to match two players and advance them to chapter two."""
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# Check if at least two players are available
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available = session.query(User).filter_by(chapter=1).join(FirstChapter).filter_by(current_question=2).all()
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if len(available) < 2:
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return
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# Match the two players together
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firstplayer = available[0]
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secondplayer = available[1]
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# Advance the players to the second chapter
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firstplayer.chapter = 2
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secondplayer.chapter = 2
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# Create second chapter data
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target_number = random.randrange(0, 50) + 1
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data = SecondChapter(firstplayer, secondplayer, target_number)
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session.add(data)
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session.commit()
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# Introduce the chapter to the players
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await firstplayer.message(nlessbot, f"Look! A floating keyboard appeared!\nA small note on it reads: \"You must get them to press button #{target_number} at all costs.\"\nYou start typing on the keyboard, hoping something will happen...\n(All the messages you'll send from now on will be typed through the keyboard.)")
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await secondplayer.message(nlessbot, f"Hey! An array of fifty buttons appeared in front of you.\nThe buttons are numbered from 1 to 50.\nA small display is connected to the button array, and it currently displays a single word: \"STOP.\"\n(Type a number from 1 to 50 to press the corresponding button. You can press only a single button, so be careful! If you don't know what to press, be patient and wait for hints!)")
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# Display that two users have been matched and entered a new chapter
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print(f"{firstplayer} and {secondplayer} have advanced to Chapter Two!")
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# Get the bot token from envvars
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@ -96,6 +144,7 @@ nlessbot_token = os.environ["nameless_token"]
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nlessbot = telepot.aio.Bot(nlessbot_token)
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# Initialize the event loop
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loop.create_task(MessageLoop(nlessbot, {"chat": on_message}).run_forever())
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loop.create_task(call_every_x_seconds(advance_to_chapter_two, 600))
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# Add the events that were stopped when the script was taken down
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users = session.query(User).all()
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for user in users:
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