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First commit
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3 changed files with 171 additions and 0 deletions
3
.gitignore
vendored
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3
.gitignore
vendored
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.idea/
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database.sqlite
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__pycache__/
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68
database.py
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database.py
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from sqlalchemy import create_engine, Column, Integer, String, ForeignKey
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from sqlalchemy.orm import relationship, sessionmaker
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from sqlalchemy.ext.declarative import declarative_base
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db = create_engine("sqlite:///database.sqlite")
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Base = declarative_base(bind=db)
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Session = sessionmaker(bind=db)
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# Using sqlite, only a single write session is available
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session = Session()
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class User(Base):
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"""The basic data of a Telegram user"""
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__tablename__ = "user"
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id = Column(Integer, primary_key=True)
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username = Column(String)
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firstname = Column(String)
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lastname = Column(String)
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language = Column(String)
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chapter = Column(Integer)
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async def message(self, bot, text):
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await bot.sendMessage(self.id, text)
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def __init__(self, tid: int, firstname: str=None, lastname: str=None, username: str=None, language: str=None):
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self.id = tid
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self.username = username
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self.firstname = firstname
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self.lastname = lastname
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self.language = language
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self.chapter = 0
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def __repr__(self):
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return f"<User {self.id}>"
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def __str__(self):
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# Display the username
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if self.username is not None:
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return f"@{self.username}"
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# Display first name and last name
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if self.lastname is not None:
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return f"{self.firstname} {self.lastname}"
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# Fallback if no lastname
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return f"{self.firstname}"
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class FirstChapter(Base):
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"""The save data of the first chapter"""
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__tablename__ = "firstchapter"
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user_id = Column(Integer, ForeignKey("user.id"), primary_key=True)
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user = relationship("User")
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current_question = Column(Integer)
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game_topic = Column(String)
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game_release = Column(String)
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def __init__(self, user):
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self.user_id = user.id
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self.current_question = 0
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# If the script is run as standalone, generate the database
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if __name__ == "__main__":
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Base.metadata.create_all()
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100
main.py
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main.py
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import os
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import asyncio
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import telepot.aio
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import random
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from telepot.aio.loop import MessageLoop
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from database import session, User, FirstChapter
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loop = asyncio.get_event_loop()
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async def on_message(message):
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"""Called when a telegram message is received."""
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# If a private message is received, add the user to the database
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if message["chat"]["type"] == "private":
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# Search for the matching user in the database
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user = session.query(User).filter_by(id=message["chat"]["id"]).first()
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# If the user doesn't exist, create a new entry
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if user is None:
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user = User(message["from"]["id"], message["from"]["first_name"], message["from"].get("last_name"), message["from"].get("username"), message["from"].get("language_code"))
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# Add the user to the database
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session.add(user)
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session.commit()
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await user.message(nlessbot, "Welcome to Nameless!\nThere is no game here yet.\nOr maybe there is.")
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loop.create_task(call_every_x_seconds(advance_to_chapter_one, 10, user=user))
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# If the user is playing the prologue, answer appropriately
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if user.chapter == 0:
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if message["text"].lower() == "sas":
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await user.message(nlessbot, "sus")
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elif message["text"].lower() == "lol":
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await user.message(nlessbot, "haha")
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elif "wtf" in message["text"]:
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await user.message(nlessbot, "¯\_(ツ)_/¯")
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elif user.chapter == 1:
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data = session.query(FirstChapter).filter_by(user_id=user.id).first()
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if data.current_question == 0:
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data.game_topic = message["text"]
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data.current_question = 1
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session.commit()
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await user.message(nlessbot, "Hmmm. Interesting.")
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await asyncio.sleep(5)
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await user.message(nlessbot, "When do you think it will be released?")
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elif data.current_question == 1:
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if "half" in message["text"].lower() and "life" in message["text"].lower():
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await user.message(nlessbot, "So... Never? I don't think so.")
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return
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data.game_release = message["text"]
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data.current_question = 2
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session.commit()
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await user.message(nlessbot, "See you later then!")
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async def call_every_x_seconds(coroutine: asyncio.coroutine, timeout: int, *args, **kwargs):
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"""Call a function every x seconds, and stop calling it if it returns Ellipsis."""
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while True:
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# Await the coroutine
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result = await coroutine(*args, **kwargs)
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# Stop calling it if it returns ...
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if result is ...:
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break
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# Wait the time specified in timeout
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await asyncio.sleep(timeout)
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async def advance_to_chapter_one(user):
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"""Start chapter one. Maybe."""
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# Generate a random number from 0 to 99
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rolled_number = random.randrange(100)
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# 1% chance to pass the check, it should take around 16 minutes
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if rolled_number == 0:
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# Advance the chapter number
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user.chapter = 1
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# Create the row for this chapter's data
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data = FirstChapter(user)
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# Add the row to the database
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session.add(data)
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session.commit()
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# Introduce the chapter to the player
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await user.message(nlessbot, "What do you think this game will be about?")
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# Display that an user has advanced to a new chapter
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print(f"{user} has advanced to Chapter One!")
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# Stop calling the function
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return ...
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# Get the bot token from envvars
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nlessbot_token = os.environ["nameless_token"]
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# Create the bot
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nlessbot = telepot.aio.Bot(nlessbot_token)
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# Initialize the event loop
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loop.create_task(MessageLoop(nlessbot, {"chat": on_message}).run_forever())
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# Add the events that were stopped when the script was taken down
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users = session.query(User).all()
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for user in users:
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if user.chapter == 0:
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loop.create_task(call_every_x_seconds(advance_to_chapter_one, 10, user=user))
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# Run the event loop
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try:
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loop.run_forever()
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except KeyboardInterrupt:
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exit(0)
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