2016-05-26 09:52:01 +00:00
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#!/usr/bin/env python3.5
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2016-04-25 16:13:16 +00:00
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# -*- coding: utf-8 -*-
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2016-05-29 15:12:23 +00:00
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import pickle
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2016-04-25 16:21:38 +00:00
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from telegram.ext import Updater, CommandHandler
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2016-12-04 18:41:59 +00:00
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from telegram import ParseMode, TelegramError
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2016-04-21 16:57:23 +00:00
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import filemanager
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2016-04-25 17:39:57 +00:00
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import random
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2016-05-25 11:57:15 +00:00
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import strings as s
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2016-08-10 14:05:30 +00:00
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import logging
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logging.basicConfig(level=logging.DEBUG,
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s')
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2016-04-21 20:14:35 +00:00
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2016-04-21 16:57:23 +00:00
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token = filemanager.readfile('telegramapi.txt')
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updater = Updater(token)
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2016-05-26 09:04:16 +00:00
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freenames = s.names_list.copy()
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2016-04-21 16:57:23 +00:00
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2016-05-27 22:13:34 +00:00
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2016-04-21 17:52:01 +00:00
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# Ruoli possibili per i giocatori
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# Base di un ruolo
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class Role:
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2016-05-25 06:57:03 +00:00
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"""Classe base di un ruolo. Da qui si sviluppano tutti gli altri ruoli."""
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2016-06-02 15:09:07 +00:00
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icon = "-" # Icona del ruolo, da visualizzare di fianco al nome
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team = 'None' # Squadra: 'None', 'Good', 'Evil'
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name = "UNDEFINED" # Nome del ruolo, viene visualizzato dall'investigatore e durante l'assegnazione
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powerdesc = None # Ha un potere? Se sì, inviagli le info su come usarlo.
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2016-05-26 09:04:16 +00:00
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def __repr__(self) -> str:
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r = "<undefined Role>"
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return r
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2016-05-26 09:30:31 +00:00
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def power(self, bot, game, player, arg):
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"""Il potere del ruolo. Si attiva quando il bot riceve un /power in chat privata."""
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2016-04-21 17:52:01 +00:00
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pass
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2016-05-26 09:30:31 +00:00
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def onendday(self, bot, game):
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"""Metodo chiamato alla fine di ogni giorno."""
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pass
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2016-08-10 15:02:30 +00:00
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def ondeath(self, bot, game, player):
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"""Metodo chiamato alla morte del giocatore."""
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2016-04-21 17:52:01 +00:00
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pass
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class Royal(Role):
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"""Un membro della Royal Games. Il ruolo principale, non ha alcun potere se non quello di votare."""
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2016-06-02 15:09:07 +00:00
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icon = s.royal_icon
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team = 'Good'
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name = s.royal_name
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2016-06-01 07:53:01 +00:00
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2016-05-22 15:13:26 +00:00
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def __init__(self):
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super().__init__()
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2016-05-27 09:46:54 +00:00
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def __repr__(self) -> str:
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r = "<Role: Royal>"
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return r
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2016-05-26 09:04:16 +00:00
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2016-04-21 17:52:01 +00:00
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class Mifioso(Role):
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"""Il nemico globale. Può impostare come bersaglio una persona al giorno, per poi ucciderla alla fine."""
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2016-06-02 15:09:07 +00:00
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icon = s.mifia_icon
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team = 'Evil'
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name = s.mifia_name
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powerdesc = s.mifia_power_description
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2016-06-01 07:53:01 +00:00
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2016-05-22 15:13:26 +00:00
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def __init__(self):
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super().__init__()
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self.target = None
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def __repr__(self) -> str:
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if self.target is None:
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r = "<Role: Mifioso>"
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else:
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r = "<Role: Mifioso, targeting {target}>".format(target=self.target.tusername)
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return r
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2016-04-21 17:52:01 +00:00
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2016-05-26 09:30:31 +00:00
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def power(self, bot, game, player, arg):
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# Imposta una persona come bersaglio da uccidere.
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selected = game.findplayerbyusername(arg)
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2016-05-27 08:39:12 +00:00
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if selected is not None:
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self.target = selected
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2016-05-25 11:57:15 +00:00
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player.message(bot, s.mifia_target_selected.format(target=self.target.tusername))
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2016-05-26 11:42:50 +00:00
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else:
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player.message(bot, s.error_username)
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2016-04-21 17:52:01 +00:00
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def onendday(self, bot, game):
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if not game.votingmifia:
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# Uccidi il bersaglio se non è protetto da un Angelo.
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if self.target is not None:
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if self.target.protectedby is None:
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self.target.kill(bot, game)
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2016-05-27 11:42:25 +00:00
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game.message(bot, s.mifia_target_killed.format(target=self.target.tusername,
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icon=self.target.role.icon,
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role=self.target.role.name))
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2016-05-26 13:12:49 +00:00
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else:
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2016-05-27 11:42:25 +00:00
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game.message(bot, s.mifia_target_protected.format(target=self.target.tusername,
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icon=self.target.protectedby.role.icon,
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protectedby=self.target.protectedby.tusername))
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2016-05-26 13:12:49 +00:00
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self.target = None
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else:
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self.target = None
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2016-04-21 17:52:01 +00:00
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class Investigatore(Role):
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"""L'investigatore può indagare sul vero ruolo di una persona una volta al giorno."""
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2016-06-02 15:09:07 +00:00
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icon = s.detective_icon
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team = 'Good'
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name = s.detective_name
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powerdesc = s.detective_power_description
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refillpoweruses = 1
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2016-06-01 07:53:01 +00:00
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2016-05-22 15:13:26 +00:00
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def __init__(self):
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super().__init__()
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2016-06-01 07:53:01 +00:00
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self.poweruses = self.refillpoweruses
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2016-05-26 09:04:16 +00:00
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2016-05-27 09:46:54 +00:00
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def __repr__(self) -> str:
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r = "<Role: Investigatore, {uses} uses left>".format(uses=self.poweruses)
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return r
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def power(self, bot, game, player, arg):
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# Indaga sul vero ruolo di una persona, se sono ancora disponibili usi del potere.
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if self.poweruses > 0:
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target = game.findplayerbyusername(arg)
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if target is not None:
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self.poweruses -= 1
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2016-05-27 11:42:25 +00:00
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player.message(bot, s.detective_discovery.format(target=target.tusername,
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icon=target.role.icon,
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role=target.role.name,
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left=self.poweruses))
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else:
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player.message(bot, s.error_username)
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else:
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player.message(bot, s.error_no_uses)
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2016-04-21 21:04:53 +00:00
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2016-05-26 09:30:31 +00:00
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def onendday(self, bot, game):
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# Ripristina il potere
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self.poweruses = self.refillpoweruses
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2016-04-21 21:04:53 +00:00
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2016-05-03 11:29:29 +00:00
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class Angelo(Role):
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"""L'angelo può proteggere una persona al giorno dalla Mifia.
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Se ha successo nella protezione, il suo ruolo sarà rivelato a tutti."""
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2016-06-02 15:09:07 +00:00
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icon = s.angel_icon
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team = 'Good' # Squadra: 'None', 'Good', 'Evil'
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name = s.angel_name
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powerdesc = s.angel_power_description
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2016-06-01 07:53:01 +00:00
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2016-05-22 15:13:26 +00:00
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def __init__(self):
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super().__init__()
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self.protecting = None # La persona che questo angelo sta proteggendo
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def __repr__(self) -> str:
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if self.protecting is None:
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r = "<Role: Angelo>"
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else:
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r = "<Role: Angelo, protecting {target}>".format(target=self.protecting.tusername)
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return r
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2016-05-26 09:30:31 +00:00
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def power(self, bot, game, player, arg):
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# Imposta qualcuno come protetto
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selected = game.findplayerbyusername(arg)
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if selected is not None:
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if selected is not Player:
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# Togli la protezione a quello che stavi proteggendo prima
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if self.protecting is not None:
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self.protecting.protectedby = None
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selected.protectedby = player
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self.protecting = selected
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player.message(bot, s.angel_target_selected.format(target=self.protecting.tusername))
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else:
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2016-05-27 22:13:34 +00:00
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player.message(bot, s.error_angel_no_selfprotect)
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else:
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player.message(bot, s.error_username)
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2016-05-26 09:30:31 +00:00
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def onendday(self, bot, game):
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# Resetta la protezione
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if self.protecting is not None:
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self.protecting.protectedby = None
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self.protecting = None
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2016-05-03 19:49:39 +00:00
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2016-08-10 15:02:30 +00:00
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class Terrorista(Role):
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"""Il terrorista è un mifioso che può uccidere in un solo modo: facendosi uccidere dai Royal.
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Se riesce, vince la partita e uccide tutti quelli che lo hanno votato."""
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icon = s.terrorist_icon
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team = "Evil"
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name = s.terrorist_name
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powerdesc = s.terrorist_power_description
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def __repr__(self) -> str:
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r = "<Role: Terrorista>"
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return r
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def ondeath(self, bot, game, player):
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# Se è stato ucciso da una votazione, attiva il suo potere
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if player == game.lastlynch:
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game.message(bot, s.terrorist_kaboom)
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for selectedplayer in game.players:
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if selectedplayer.votingfor == player:
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game.message(bot, s.terrorist_target_killed.format(target=selectedplayer.tusername,
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icon=selectedplayer.role.icon,
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role=selectedplayer.role.name))
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selectedplayer.kill(bot, game)
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2016-12-04 18:32:40 +00:00
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class Derek(Role):
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"""Derek muore. Quando gli pare."""
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icon = s.derek_icon
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team = "Good"
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name = s.derek_name
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powerdesc = s.derek_power_description
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def __init__(self):
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# Per qualche motivo assurdo ho deciso di tenere l'oggetto Player qui
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self.deathwish = None
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def __repr__(self) -> str:
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r = "<Role: Derek>"
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return r
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def power(self, bot, game, player, arg):
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# Attiva / disattiva la morte alla fine del round
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if self.deathwish is not None:
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self.deathwish = None
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player.message(bot, s.derek_deathwish_unset)
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else:
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self.deathwish = player
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player.message(bot, s.derek_deathwish_set)
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def onendday(self, bot, game):
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if self.deathwish is not None:
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game.message(bot, s.derek_deathwish_successful.format(icon=s.derek_icon,
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role=s.derek_name,
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name=self.deathwish.tusername))
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2016-12-04 19:18:35 +00:00
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self.deathwish.kill(bot, game)
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rolepriority = [Mifioso, Investigatore, Angelo, Derek, Terrorista]
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2016-04-21 18:20:26 +00:00
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class Player:
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"""Classe di un giocatore. Contiene tutti i dati riguardanti un giocatore all'interno di una partita, come il ruolo,
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e i dati riguardanti telegram, come ID e username."""
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def __init__(self, tid, tusername):
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self.tid = tid # ID di Telegram
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self.tusername = tusername # Username di Telegram
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self.role = Role() # Di base, ogni giocatore è un ruolo indefinito
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self.alive = True
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self.votingfor = None # Diventa un player se ha votato
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self.votes = 0 # Voti che sta ricevendo questo giocatore. Aggiornato da updatevotes()
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self.protectedby = None # Protettore. Oggetto player che protegge questo giocatore dalla mifia.
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2016-05-26 13:12:49 +00:00
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self.mifiavotes = 0 # Voti che sta ricevendo questo giocatore dalla mifia. Aggiornato da updatemifiavotes()
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def __repr__(self) -> str:
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r = "<Player {username}>".format(username=self.tusername)
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return r
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def message(self, bot, text):
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"""Manda un messaggio privato al giocatore."""
|
2016-12-04 18:43:19 +00:00
|
|
|
try:
|
|
|
|
bot.sendMessage(self.tid, text, parse_mode=ParseMode.MARKDOWN)
|
|
|
|
except TelegramError:
|
|
|
|
pass
|
2016-05-26 09:04:16 +00:00
|
|
|
|
2016-08-09 11:51:56 +00:00
|
|
|
def kill(self, bot, game):
|
2016-05-26 09:04:16 +00:00
|
|
|
"""Uccidi il giocatore."""
|
2016-08-10 15:02:30 +00:00
|
|
|
self.role.ondeath(bot, game, self)
|
2016-05-26 09:04:16 +00:00
|
|
|
self.alive = False
|
2016-05-25 09:52:53 +00:00
|
|
|
|
2016-05-27 22:13:34 +00:00
|
|
|
|
2016-04-21 18:20:26 +00:00
|
|
|
class Game:
|
2016-05-27 11:42:25 +00:00
|
|
|
"""Classe di una partita, contenente parametri riguardanti stato della partita
|
|
|
|
e informazioni sul gruppo di Telegram."""
|
2016-12-04 18:54:33 +00:00
|
|
|
def __init__(self, groupid):
|
2016-05-25 09:52:53 +00:00
|
|
|
self.groupid = groupid # ID del gruppo in cui si sta svolgendo una partita
|
2016-12-04 18:54:33 +00:00
|
|
|
self.admin = None # ID telegram dell'utente che ha creato la partita con /newgame
|
2016-05-25 09:52:53 +00:00
|
|
|
self.players = list() # Lista dei giocatori in partita
|
2016-05-22 15:13:26 +00:00
|
|
|
self.tokill = list() # Giocatori che verranno uccisi all'endday
|
2016-05-26 11:42:50 +00:00
|
|
|
self.phase = 'Join' # Fase di gioco: 'Join', 'Config', 'Voting'
|
|
|
|
|
|
|
|
self.configstep = 0 # Passo attuale di configurazione
|
2016-08-10 12:55:58 +00:00
|
|
|
self.roleconfig = dict() # Dizionario con le quantità di ruoli da aggiungere
|
2016-05-26 13:12:49 +00:00
|
|
|
self.votingmifia = False # Seguire le regole originali della mifia che vota?
|
2016-05-26 11:42:50 +00:00
|
|
|
|
2016-05-26 13:18:03 +00:00
|
|
|
# Liste di ruoli in gioco, per velocizzare gli endday
|
2016-08-10 12:55:58 +00:00
|
|
|
self.playersinrole = dict()
|
|
|
|
for currentrole in rolepriority:
|
|
|
|
self.playersinrole[currentrole.__name__] = list()
|
2016-05-26 13:18:03 +00:00
|
|
|
|
2016-05-26 09:04:16 +00:00
|
|
|
# Trova un nome per la partita
|
|
|
|
if len(freenames) > 0:
|
2016-05-26 09:49:40 +00:00
|
|
|
random.shuffle(freenames)
|
2016-05-26 09:08:50 +00:00
|
|
|
self.name = freenames.pop()
|
2016-05-26 09:04:16 +00:00
|
|
|
else:
|
2016-05-26 09:08:50 +00:00
|
|
|
self.name = str(groupid)
|
2016-05-26 09:04:16 +00:00
|
|
|
|
2016-08-10 15:02:30 +00:00
|
|
|
self.lastlynch = None # Ultima persona uccisa dai Royal, diventa un player
|
|
|
|
|
2016-05-26 09:04:16 +00:00
|
|
|
def __del__(self):
|
2016-05-26 09:08:50 +00:00
|
|
|
# Rimetti il nome che si è liberato in disponibili.
|
|
|
|
try:
|
|
|
|
int(self.name)
|
2016-05-26 09:10:52 +00:00
|
|
|
except ValueError:
|
2016-05-26 09:08:50 +00:00
|
|
|
freenames.append(self.name)
|
2016-05-26 09:04:16 +00:00
|
|
|
|
2016-05-26 09:08:50 +00:00
|
|
|
def __repr__(self):
|
2016-05-27 11:42:25 +00:00
|
|
|
r = "<Game {name} in group {groupid} with {nplayers} players in phase {phase}>" \
|
|
|
|
.format(name=self.name, groupid=self.groupid, nplayers=len(self.players), phase=self.phase)
|
2016-05-26 09:08:50 +00:00
|
|
|
return r
|
2016-04-21 18:20:26 +00:00
|
|
|
|
2016-05-26 09:30:31 +00:00
|
|
|
def message(self, bot, text):
|
2016-05-25 09:52:53 +00:00
|
|
|
"""Manda un messaggio nel gruppo."""
|
2016-05-26 13:25:54 +00:00
|
|
|
bot.sendMessage(self.groupid, text, parse_mode=ParseMode.MARKDOWN)
|
2016-04-21 18:20:26 +00:00
|
|
|
|
2016-05-26 09:30:31 +00:00
|
|
|
def adminmessage(self, bot, text):
|
2016-05-25 09:52:53 +00:00
|
|
|
"""Manda un messaggio privato al creatore della partita."""
|
2016-12-04 18:54:33 +00:00
|
|
|
self.admin.message(bot, text)
|
2016-04-21 18:20:26 +00:00
|
|
|
|
2016-05-26 09:30:31 +00:00
|
|
|
def mifiamessage(self, bot, text):
|
2016-05-25 09:52:53 +00:00
|
|
|
"""Manda un messaggio privato a tutti i Mifiosi nella partita."""
|
2016-04-21 18:20:26 +00:00
|
|
|
# Trova tutti i mifiosi nell'elenco dei giocatori
|
|
|
|
for player in self.players:
|
|
|
|
if isinstance(player.role, Mifioso):
|
|
|
|
player.message(bot, text)
|
|
|
|
|
2016-05-26 09:30:31 +00:00
|
|
|
def findplayerbyid(self, tid) -> Player:
|
2016-05-25 09:52:53 +00:00
|
|
|
"""Trova il giocatore con un certo id."""
|
2016-04-22 17:21:50 +00:00
|
|
|
for player in self.players:
|
|
|
|
if player.tid == tid:
|
|
|
|
return player
|
|
|
|
else:
|
|
|
|
return None
|
|
|
|
|
2016-05-26 09:30:31 +00:00
|
|
|
def findplayerbyusername(self, tusername) -> Player:
|
2016-05-25 09:52:53 +00:00
|
|
|
"""Trova il giocatore con un certo username."""
|
2016-04-22 17:21:50 +00:00
|
|
|
for player in self.players:
|
2016-04-23 15:07:09 +00:00
|
|
|
if player.tusername.lower() == tusername.lower():
|
2016-04-22 17:21:50 +00:00
|
|
|
return player
|
|
|
|
else:
|
|
|
|
return None
|
|
|
|
|
2016-05-26 11:42:50 +00:00
|
|
|
def assignroles(self, bot):
|
2016-05-25 09:52:53 +00:00
|
|
|
"""Assegna ruoli casuali a tutti i giocatori."""
|
2016-04-22 17:55:24 +00:00
|
|
|
random.seed()
|
|
|
|
playersleft = self.players.copy()
|
2016-04-23 16:26:32 +00:00
|
|
|
# Seleziona mifiosi
|
2016-08-10 12:55:58 +00:00
|
|
|
for currentrole in rolepriority:
|
|
|
|
for player in random.sample(playersleft, self.roleconfig[currentrole.__name__]):
|
|
|
|
self.playersinrole[currentrole.__name__].append(player)
|
|
|
|
player.role = currentrole()
|
|
|
|
playersleft.remove(player)
|
2016-04-22 17:55:24 +00:00
|
|
|
# Assegna il ruolo di Royal a tutti gli altri
|
|
|
|
for player in playersleft:
|
|
|
|
player.role = Royal()
|
2016-04-23 16:26:32 +00:00
|
|
|
# Manda i ruoli assegnati a tutti
|
|
|
|
for player in self.players:
|
2016-05-25 11:57:15 +00:00
|
|
|
player.message(bot, s.role_assigned.format(icon=player.role.icon, name=player.role.name))
|
2016-05-26 09:40:59 +00:00
|
|
|
if player.role.powerdesc is not None:
|
|
|
|
player.message(bot, player.role.powerdesc.format(gamename=self.name))
|
2016-06-01 12:21:51 +00:00
|
|
|
# Manda ai mifiosi l'elenco dei loro compagni di squadra
|
|
|
|
text = s.mifia_team_intro
|
2016-08-10 12:55:58 +00:00
|
|
|
for player in self.playersinrole['Mifioso']:
|
2016-06-01 12:21:51 +00:00
|
|
|
text += s.mifia_team_player.format(icon=player.role.icon, name=player.tusername)
|
2016-08-10 12:55:58 +00:00
|
|
|
for player in self.playersinrole['Mifioso']:
|
2016-06-01 12:21:51 +00:00
|
|
|
player.message(bot, text)
|
|
|
|
|
2016-04-22 19:14:14 +00:00
|
|
|
def updatevotes(self):
|
2016-05-25 09:52:53 +00:00
|
|
|
"""Aggiorna il conteggio dei voti di tutti i giocatori."""
|
2016-04-22 19:14:14 +00:00
|
|
|
for player in self.players:
|
|
|
|
player.votes = 0
|
|
|
|
for player in self.players:
|
2016-05-25 14:27:11 +00:00
|
|
|
if player.votingfor is not None and player.alive:
|
2016-04-23 15:37:43 +00:00
|
|
|
player.votingfor.votes += 1
|
2016-04-22 19:14:14 +00:00
|
|
|
|
2016-05-27 08:51:52 +00:00
|
|
|
def updatemifiavotes(self):
|
2016-05-26 13:12:49 +00:00
|
|
|
"""Aggiorna il conteggio dei voti mifiosi di tutti i giocatori."""
|
|
|
|
for player in self.players:
|
|
|
|
player.mifiavotes = 0
|
2016-08-10 12:55:58 +00:00
|
|
|
for player in self.playersinrole['Mifioso']:
|
2016-05-27 11:44:51 +00:00
|
|
|
if player.alive:
|
2016-05-26 13:12:49 +00:00
|
|
|
if player.role.target is not None:
|
|
|
|
player.role.target.mifiavotes += 1
|
|
|
|
|
2016-05-25 14:27:11 +00:00
|
|
|
def mostvotedplayer(self) -> list:
|
2016-05-25 09:52:53 +00:00
|
|
|
"""Trova il giocatore più votato."""
|
2016-05-25 14:27:11 +00:00
|
|
|
mostvoted = list()
|
|
|
|
currenttop = 0
|
2016-04-22 19:14:14 +00:00
|
|
|
self.updatevotes()
|
|
|
|
for player in self.players:
|
2016-05-25 14:27:11 +00:00
|
|
|
if player.votes > currenttop:
|
2016-05-27 09:51:57 +00:00
|
|
|
mostvoted = list()
|
|
|
|
mostvoted.append(player)
|
|
|
|
currenttop = player.votes
|
2016-05-25 14:27:11 +00:00
|
|
|
elif player.votes == currenttop:
|
|
|
|
mostvoted.append(player)
|
2016-05-26 13:12:49 +00:00
|
|
|
if currenttop > 0:
|
|
|
|
return mostvoted
|
|
|
|
else:
|
2016-05-27 08:51:52 +00:00
|
|
|
return list()
|
2016-05-26 13:12:49 +00:00
|
|
|
|
|
|
|
def mostvotedmifia(self) -> list:
|
|
|
|
"""Trova il giocatore più votato dalla mifia."""
|
|
|
|
mostvoted = list()
|
|
|
|
currenttop = 0
|
2016-05-27 08:51:52 +00:00
|
|
|
self.updatemifiavotes()
|
2016-05-26 13:12:49 +00:00
|
|
|
for player in self.players:
|
2016-05-27 09:51:57 +00:00
|
|
|
if player.mifiavotes > currenttop:
|
|
|
|
mostvoted = list()
|
|
|
|
mostvoted.append(player)
|
2016-08-09 11:51:56 +00:00
|
|
|
currenttop = player.mifiavotes
|
2016-05-27 09:51:57 +00:00
|
|
|
elif player.votes == currenttop:
|
2016-05-26 13:12:49 +00:00
|
|
|
mostvoted.append(player)
|
|
|
|
if currenttop > 0:
|
|
|
|
return mostvoted
|
|
|
|
else:
|
2016-05-27 08:51:52 +00:00
|
|
|
return list()
|
2016-05-26 13:12:49 +00:00
|
|
|
|
2016-04-22 19:14:14 +00:00
|
|
|
def endday(self, bot):
|
2016-05-25 14:27:11 +00:00
|
|
|
"""Finisci la giornata, uccidi il più votato del giorno ed esegui gli endday di tutti i giocatori."""
|
|
|
|
# Conta i voti ed elimina il più votato.
|
|
|
|
topvotes = self.mostvotedplayer()
|
|
|
|
if len(topvotes) > 0:
|
|
|
|
# In caso di pareggio, elimina un giocatore casuale.
|
|
|
|
random.seed()
|
|
|
|
random.shuffle(topvotes)
|
|
|
|
lynched = topvotes.pop()
|
2016-05-26 09:59:58 +00:00
|
|
|
if lynched.alive:
|
2016-05-27 11:42:25 +00:00
|
|
|
self.message(bot, s.player_lynched.format(name=lynched.tusername,
|
|
|
|
icon=lynched.role.icon,
|
|
|
|
role=lynched.role.name))
|
2016-08-10 15:02:30 +00:00
|
|
|
self.lastlynch = lynched
|
2016-08-09 11:51:56 +00:00
|
|
|
lynched.kill(bot, self)
|
2016-05-25 14:27:11 +00:00
|
|
|
else:
|
|
|
|
self.message(bot, s.no_players_lynched)
|
2016-05-03 10:43:00 +00:00
|
|
|
# Fai gli endday in un certo ordine.
|
|
|
|
# Si potrebbe fare più velocemente, credo.
|
2016-05-25 14:27:11 +00:00
|
|
|
# Ma non sto ho voglia di ottimizzare ora.
|
2016-05-03 10:43:00 +00:00
|
|
|
# Mifiosi
|
2016-05-26 13:12:49 +00:00
|
|
|
if self.votingmifia:
|
|
|
|
# Trova il più votato dai mifiosi e uccidilo
|
2016-05-27 09:16:02 +00:00
|
|
|
killlist = self.mostvotedmifia()
|
2016-05-26 13:12:49 +00:00
|
|
|
if len(killlist) > 0:
|
|
|
|
# In caso di pareggio, elimina un giocatore casuale.
|
|
|
|
random.seed()
|
|
|
|
random.shuffle(killlist)
|
|
|
|
killed = killlist.pop()
|
|
|
|
if killed.alive:
|
2016-05-27 22:40:30 +00:00
|
|
|
if killed.protectedby is None:
|
2016-08-09 11:51:56 +00:00
|
|
|
killed.kill(bot, self)
|
2016-05-27 22:40:30 +00:00
|
|
|
self.message(bot, s.mifia_target_killed.format(target=killed.tusername,
|
|
|
|
icon=killed.role.icon,
|
|
|
|
role=killed.role.name))
|
|
|
|
else:
|
|
|
|
self.message(bot, s.mifia_target_protected.format(target=killed.tusername,
|
|
|
|
icon=killed.protectedby.role.icon,
|
|
|
|
protectedby=killed.protectedby.tusername))
|
2016-08-10 12:55:58 +00:00
|
|
|
# Attiva gli onendday
|
|
|
|
for currentrole in rolepriority:
|
|
|
|
for player in self.playersinrole[currentrole.__name__]:
|
|
|
|
if player.alive:
|
|
|
|
player.role.onendday(bot, self)
|
2016-05-26 13:18:03 +00:00
|
|
|
# Cancella tutti i voti
|
2016-04-23 15:37:43 +00:00
|
|
|
for player in self.players:
|
|
|
|
player.votingfor = None
|
2016-08-10 15:42:57 +00:00
|
|
|
# Controlla se qualcuno ha vinto
|
|
|
|
self.victoryconditions(bot)
|
2016-04-23 16:26:32 +00:00
|
|
|
|
2016-05-27 13:53:06 +00:00
|
|
|
def endconfig(self, bot):
|
2016-05-27 13:34:23 +00:00
|
|
|
"""Fine della fase di config, inizio assegnazione ruoli"""
|
2016-08-10 13:09:34 +00:00
|
|
|
# Controlla che ci siano abbastanza giocatori per avviare la partita
|
|
|
|
requiredplayers = 0
|
2016-08-10 13:53:55 +00:00
|
|
|
for selectedrole in self.roleconfig:
|
|
|
|
requiredplayers += self.roleconfig[selectedrole]
|
2016-08-10 13:09:34 +00:00
|
|
|
# Se non ce ne sono abbastanza, torna alla fase di join
|
|
|
|
if requiredplayers > len(self.players):
|
|
|
|
self.phase = 'Join'
|
|
|
|
self.configstep = 0
|
2016-08-10 13:53:55 +00:00
|
|
|
self.message(bot, s.error_not_enough_players)
|
2016-05-27 13:34:23 +00:00
|
|
|
else:
|
2016-08-10 13:09:34 +00:00
|
|
|
self.phase = 'Voting'
|
|
|
|
self.assignroles(bot)
|
2016-05-27 13:39:17 +00:00
|
|
|
self.message(bot, s.roles_assigned_successfully)
|
2016-05-27 13:34:23 +00:00
|
|
|
|
2016-04-23 16:26:32 +00:00
|
|
|
def endgame(self):
|
|
|
|
inprogress.remove(self)
|
2016-04-22 19:14:14 +00:00
|
|
|
|
2016-05-29 15:12:23 +00:00
|
|
|
def save(self):
|
|
|
|
# Crea il file.
|
2016-06-03 20:04:37 +00:00
|
|
|
try:
|
|
|
|
file = open(str(self.groupid) + ".p", 'x')
|
|
|
|
except FileExistsError:
|
|
|
|
pass
|
|
|
|
else:
|
|
|
|
file.close()
|
2016-05-29 15:12:23 +00:00
|
|
|
# Scrivi sul file.
|
|
|
|
file = open(str(self.groupid) + ".p", 'wb')
|
|
|
|
pickle.dump(self, file)
|
|
|
|
file.close()
|
|
|
|
|
2016-08-10 15:42:57 +00:00
|
|
|
def victoryconditions(self, bot):
|
|
|
|
# Condizioni di vittoria
|
|
|
|
good = 0
|
|
|
|
evil = 0
|
|
|
|
for player in self.players:
|
|
|
|
if player.alive and player.role.team == 'Evil':
|
|
|
|
evil += 1
|
|
|
|
elif player.alive and player.role.team == 'Good':
|
|
|
|
good += 1
|
|
|
|
# Distruzione atomica!
|
|
|
|
if good == 0 and evil == 0:
|
|
|
|
self.message(bot, s.end_game_wiped)
|
|
|
|
for player in self.players:
|
|
|
|
player.message(bot, s.end_game_wiped + s.tie)
|
|
|
|
# Mifiosi più dei Royal
|
2016-08-10 15:44:36 +00:00
|
|
|
elif evil >= good:
|
2016-08-10 15:42:57 +00:00
|
|
|
self.message(bot, s.end_mifia_outnumber + s.victory_mifia)
|
|
|
|
for player in self.players:
|
|
|
|
if player.role.team == 'Good':
|
|
|
|
player.message(bot, s.end_mifia_outnumber + s.defeat)
|
|
|
|
elif player.role.team == 'Evil':
|
|
|
|
player.message(bot, s.end_mifia_outnumber + s.victory)
|
|
|
|
self.endgame()
|
|
|
|
# Male distrutto
|
|
|
|
elif evil == 0:
|
|
|
|
self.message(bot, s.end_mifia_killed + s.victory_royal)
|
|
|
|
for player in self.players:
|
|
|
|
if player.role.team == 'Good':
|
|
|
|
player.message(bot, s.end_mifia_killed + s.victory)
|
|
|
|
elif player.role.team == 'Evil':
|
|
|
|
player.message(bot, s.end_mifia_killed + s.defeat)
|
|
|
|
self.endgame()
|
2016-08-10 12:55:58 +00:00
|
|
|
|
2016-04-21 20:14:35 +00:00
|
|
|
# Partite in corso
|
|
|
|
inprogress = list()
|
|
|
|
|
2016-04-21 18:20:26 +00:00
|
|
|
|
2016-05-26 09:30:31 +00:00
|
|
|
def findgamebyid(gid) -> Game:
|
2016-05-25 09:52:53 +00:00
|
|
|
"""Trova una partita con un certo id."""
|
2016-04-21 21:04:53 +00:00
|
|
|
for game in inprogress:
|
|
|
|
if game.groupid == gid:
|
|
|
|
return game
|
|
|
|
|
|
|
|
|
2016-05-26 09:30:31 +00:00
|
|
|
def findgamebyname(name) -> Game:
|
2016-05-26 09:08:50 +00:00
|
|
|
"""Trova una partita con un certo nome."""
|
|
|
|
for game in inprogress:
|
|
|
|
if game.name.lower() == name.lower():
|
2016-05-26 10:10:07 +00:00
|
|
|
return game
|
2016-05-26 09:04:16 +00:00
|
|
|
|
2016-05-27 22:13:34 +00:00
|
|
|
|
2016-04-21 17:52:01 +00:00
|
|
|
# Comandi a cui risponde il bot
|
2016-04-21 16:57:23 +00:00
|
|
|
def ping(bot, update):
|
2016-05-25 09:52:53 +00:00
|
|
|
"""Ping!"""
|
2016-05-26 13:25:54 +00:00
|
|
|
bot.sendMessage(update.message.chat['id'], s.pong, parse_mode=ParseMode.MARKDOWN)
|
2016-04-21 16:57:23 +00:00
|
|
|
|
2016-04-21 20:14:35 +00:00
|
|
|
|
|
|
|
def newgame(bot, update):
|
2016-05-25 09:52:53 +00:00
|
|
|
"""Crea una nuova partita."""
|
2016-04-21 20:14:35 +00:00
|
|
|
if update.message.chat['type'] != 'private':
|
2016-05-26 09:04:16 +00:00
|
|
|
game = findgamebyid(update.message.chat['id'])
|
|
|
|
if game is None:
|
2016-12-04 18:54:33 +00:00
|
|
|
game = Game(update.message.chat['id'])
|
2016-05-26 09:04:16 +00:00
|
|
|
inprogress.append(game)
|
|
|
|
game.message(bot, s.new_game.format(groupid=game.groupid, name=game.name))
|
2016-12-04 18:54:33 +00:00
|
|
|
join(bot, update)
|
2016-04-25 17:39:57 +00:00
|
|
|
else:
|
2016-05-26 13:25:54 +00:00
|
|
|
bot.sendMessage(update.message.chat['id'], s.error_game_in_progress, parse_mode=ParseMode.MARKDOWN)
|
2016-04-21 20:14:35 +00:00
|
|
|
else:
|
2016-05-26 13:25:54 +00:00
|
|
|
bot.sendMessage(update.message.chat['id'], s.error_chat_type, parse_mode=ParseMode.MARKDOWN)
|
2016-04-21 21:04:53 +00:00
|
|
|
|
|
|
|
|
|
|
|
def join(bot, update):
|
2016-05-25 09:52:53 +00:00
|
|
|
"""Unisciti a una partita."""
|
2016-04-21 21:04:53 +00:00
|
|
|
game = findgamebyid(update.message.chat['id'])
|
|
|
|
if game is not None:
|
|
|
|
if game.phase == 'Join':
|
2016-04-22 18:39:16 +00:00
|
|
|
p = game.findplayerbyid(update.message.from_user['id'])
|
|
|
|
if p is None:
|
|
|
|
p = Player(update.message.from_user['id'], update.message.from_user['username'])
|
2016-12-04 18:41:59 +00:00
|
|
|
try:
|
2016-12-04 19:18:35 +00:00
|
|
|
p.message(bot, s.you_joined.format(game=game.name))
|
2016-12-04 18:41:59 +00:00
|
|
|
except TelegramError:
|
|
|
|
game.message(bot, s.error_chat_unavailable)
|
|
|
|
else:
|
|
|
|
game.message(bot, s.player_joined.format(name=p.tusername))
|
2016-12-04 18:54:33 +00:00
|
|
|
if len(game.players) == 0:
|
|
|
|
game.admin = p
|
2016-12-04 18:41:59 +00:00
|
|
|
game.players.append(p)
|
2016-04-22 18:39:16 +00:00
|
|
|
else:
|
2016-05-26 09:04:16 +00:00
|
|
|
game.message(bot, s.error_player_already_joined)
|
|
|
|
else:
|
2016-05-26 09:08:50 +00:00
|
|
|
game.message(bot, s.error_join_phase_ended)
|
2016-05-26 09:04:16 +00:00
|
|
|
else:
|
2016-05-26 13:25:54 +00:00
|
|
|
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
|
2016-04-22 17:21:50 +00:00
|
|
|
|
|
|
|
|
|
|
|
def status(bot, update):
|
2016-05-25 09:52:53 +00:00
|
|
|
"""Visualizza lo stato della partita."""
|
2016-04-22 17:21:50 +00:00
|
|
|
game = findgamebyid(update.message.chat['id'])
|
2016-05-26 09:04:16 +00:00
|
|
|
if game is not None:
|
2016-12-04 18:54:33 +00:00
|
|
|
text = s.status_header.format(name=game.name, admin=game.admin.tusername, phase=game.phase)
|
|
|
|
if __debug__:
|
|
|
|
text += s.debug_mode
|
2016-04-23 15:37:43 +00:00
|
|
|
game.updatevotes()
|
2016-04-22 17:21:50 +00:00
|
|
|
# Aggiungi l'elenco dei giocatori
|
|
|
|
for player in game.players:
|
2016-04-23 15:07:09 +00:00
|
|
|
if not player.alive:
|
2016-05-26 09:52:01 +00:00
|
|
|
text += s.status_dead_player.format(name=player.tusername)
|
2016-04-22 17:21:50 +00:00
|
|
|
else:
|
2016-06-02 15:09:07 +00:00
|
|
|
text += s.status_alive_player.format(icon="\U0001F610",
|
|
|
|
name=player.tusername,
|
|
|
|
votes=str(player.votes))
|
2016-05-26 09:04:16 +00:00
|
|
|
game.message(bot, text)
|
|
|
|
else:
|
2016-05-26 13:25:54 +00:00
|
|
|
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
|
2016-04-22 17:21:50 +00:00
|
|
|
|
|
|
|
|
|
|
|
def endjoin(bot, update):
|
2016-05-25 09:52:53 +00:00
|
|
|
"""Termina la fase di join e inizia quella di votazione."""
|
2016-04-22 17:21:50 +00:00
|
|
|
game = findgamebyid(update.message.chat['id'])
|
2016-06-03 20:54:09 +00:00
|
|
|
if game is not None and game.phase == 'Join':
|
2016-12-04 18:54:33 +00:00
|
|
|
if update.message.from_user['id'] == game.admin.tid:
|
2016-05-26 11:42:50 +00:00
|
|
|
# Inizio fase di configurazione
|
|
|
|
game.phase = 'Config'
|
2016-05-26 09:08:50 +00:00
|
|
|
game.message(bot, s.join_phase_ended)
|
2016-05-26 11:42:50 +00:00
|
|
|
game.message(bot, s.config_list[0])
|
2016-05-26 09:08:50 +00:00
|
|
|
else:
|
|
|
|
game.message(bot, s.error_not_admin)
|
|
|
|
else:
|
2016-05-26 13:25:54 +00:00
|
|
|
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
|
2016-05-25 11:57:15 +00:00
|
|
|
|
2016-05-27 22:13:34 +00:00
|
|
|
|
2016-05-26 11:42:50 +00:00
|
|
|
def config(bot, update):
|
|
|
|
"""Configura il parametro richiesto."""
|
|
|
|
game = findgamebyid(update.message.chat['id'])
|
|
|
|
if game is not None and game.phase is 'Config':
|
2016-12-04 18:54:33 +00:00
|
|
|
if update.message.from_user['id'] == game.admin.tid:
|
2016-05-26 11:42:50 +00:00
|
|
|
cmd = update.message.text.split(' ', 1)
|
2016-05-27 09:46:54 +00:00
|
|
|
if len(cmd) >= 2:
|
2016-05-26 11:42:50 +00:00
|
|
|
if game.configstep == 0:
|
|
|
|
try:
|
2016-08-10 13:00:00 +00:00
|
|
|
game.roleconfig["Mifioso"] = int(cmd[1])
|
2016-05-26 11:42:50 +00:00
|
|
|
except ValueError:
|
|
|
|
game.message(bot, s.error_invalid_config)
|
|
|
|
else:
|
|
|
|
game.configstep += 1
|
|
|
|
game.message(bot, s.config_list[game.configstep])
|
|
|
|
elif game.configstep == 1:
|
|
|
|
try:
|
2016-08-10 13:53:55 +00:00
|
|
|
game.roleconfig["Investigatore"] = int(cmd[1])
|
2016-05-26 11:42:50 +00:00
|
|
|
except ValueError:
|
|
|
|
game.message(bot, s.error_invalid_config)
|
|
|
|
else:
|
|
|
|
game.configstep += 1
|
|
|
|
game.message(bot, s.config_list[game.configstep])
|
|
|
|
elif game.configstep == 2:
|
|
|
|
try:
|
2016-08-10 13:00:00 +00:00
|
|
|
game.roleconfig["Angelo"] = int(cmd[1])
|
2016-05-26 11:42:50 +00:00
|
|
|
except ValueError:
|
|
|
|
game.message(bot, s.error_invalid_config)
|
2016-05-26 13:12:49 +00:00
|
|
|
else:
|
|
|
|
game.configstep += 1
|
|
|
|
game.message(bot, s.config_list[game.configstep])
|
|
|
|
elif game.configstep == 3:
|
2016-08-10 15:02:30 +00:00
|
|
|
try:
|
|
|
|
game.roleconfig["Terrorista"] = int(cmd[1])
|
|
|
|
except ValueError:
|
|
|
|
game.message(bot, s.error_invalid_config)
|
|
|
|
else:
|
|
|
|
game.configstep += 1
|
|
|
|
game.message(bot, s.config_list[game.configstep])
|
|
|
|
elif game.configstep == 4:
|
2016-12-04 18:54:33 +00:00
|
|
|
try:
|
|
|
|
game.roleconfig["Derek"] = int(cmd[1])
|
|
|
|
except ValueError:
|
|
|
|
game.message(bot, s.error_invalid_config)
|
|
|
|
else:
|
|
|
|
game.configstep += 1
|
|
|
|
game.message(bot, s.config_list[game.configstep])
|
|
|
|
elif game.configstep == 5:
|
2016-05-27 13:16:47 +00:00
|
|
|
if cmd[1].lower() == 'testa':
|
|
|
|
game.votingmifia = False
|
2016-05-27 13:53:06 +00:00
|
|
|
game.endconfig(bot)
|
2016-05-27 13:16:47 +00:00
|
|
|
elif cmd[1].lower() == 'unica':
|
|
|
|
game.votingmifia = True
|
2016-05-27 13:53:06 +00:00
|
|
|
game.endconfig(bot)
|
2016-05-26 11:42:50 +00:00
|
|
|
else:
|
2016-05-27 13:34:23 +00:00
|
|
|
game.message(bot, s.error_invalid_config)
|
2016-05-26 11:42:50 +00:00
|
|
|
else:
|
|
|
|
game.message(bot, s.config_list[game.configstep])
|
2016-05-26 11:50:16 +00:00
|
|
|
else:
|
|
|
|
game.message(bot, s.error_not_admin)
|
|
|
|
else:
|
2016-08-10 15:02:30 +00:00
|
|
|
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
|
2016-04-22 17:21:50 +00:00
|
|
|
|
|
|
|
|
|
|
|
def vote(bot, update):
|
2016-05-25 09:52:53 +00:00
|
|
|
"""Vota per uccidere una persona."""
|
2016-04-22 17:21:50 +00:00
|
|
|
game = findgamebyid(update.message.chat['id'])
|
|
|
|
if game is not None and game.phase is 'Voting':
|
|
|
|
player = game.findplayerbyid(update.message.from_user['id'])
|
2016-05-26 09:18:07 +00:00
|
|
|
if player is not None:
|
2016-05-26 09:08:50 +00:00
|
|
|
if player.alive:
|
|
|
|
target = game.findplayerbyusername(update.message.text.split(' ')[1])
|
|
|
|
if target is not None:
|
|
|
|
player.votingfor = target
|
|
|
|
game.message(bot, s.vote.format(voted=target.tusername))
|
|
|
|
else:
|
|
|
|
game.message(bot, s.error_username)
|
|
|
|
else:
|
|
|
|
game.message(bot, s.error_dead)
|
|
|
|
else:
|
|
|
|
game.message(bot, s.error_not_in_game)
|
2016-04-22 17:21:50 +00:00
|
|
|
else:
|
2016-05-26 13:25:54 +00:00
|
|
|
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
|
2016-04-21 21:04:53 +00:00
|
|
|
|
2016-04-21 20:14:35 +00:00
|
|
|
|
2016-04-22 19:14:14 +00:00
|
|
|
def endday(bot, update):
|
2016-05-25 09:52:53 +00:00
|
|
|
"""Termina la giornata attuale."""
|
2016-04-22 19:14:14 +00:00
|
|
|
game = findgamebyid(update.message.chat['id'])
|
2016-12-04 18:54:33 +00:00
|
|
|
if game is not None and game.phase is 'Voting' and update.message.from_user['id'] == game.admin.tid:
|
2016-04-22 19:14:14 +00:00
|
|
|
game.endday(bot)
|
|
|
|
|
|
|
|
|
2016-04-23 15:07:09 +00:00
|
|
|
def power(bot, update):
|
2016-05-25 09:52:53 +00:00
|
|
|
"""Attiva il potere del tuo ruolo."""
|
2016-04-23 15:07:09 +00:00
|
|
|
if update.message.chat['type'] == 'private':
|
|
|
|
cmd = update.message.text.split(' ', 2)
|
2016-05-26 09:04:16 +00:00
|
|
|
game = findgamebyname(cmd[1])
|
|
|
|
# Se non lo trovi con il nome, prova con l'id
|
|
|
|
if game is None:
|
2016-05-26 09:08:50 +00:00
|
|
|
game = findgamebyid(int(cmd[1]))
|
2016-04-23 15:07:09 +00:00
|
|
|
if game is not None:
|
2016-05-26 10:12:14 +00:00
|
|
|
player = game.findplayerbyid(int(update.message.from_user['id']))
|
2016-05-26 09:04:16 +00:00
|
|
|
if player is not None:
|
2016-05-26 09:08:50 +00:00
|
|
|
if player.alive:
|
|
|
|
player.role.power(bot, game, player, cmd[2])
|
|
|
|
else:
|
|
|
|
player.message(bot, s.error_dead)
|
|
|
|
else:
|
2016-05-26 13:25:54 +00:00
|
|
|
bot.sendMessage(update.message.chat['id'], s.error_not_in_game, parse_mode=ParseMode.MARKDOWN)
|
2016-04-23 15:07:09 +00:00
|
|
|
else:
|
2016-05-26 13:25:54 +00:00
|
|
|
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
|
2016-04-23 15:07:09 +00:00
|
|
|
else:
|
2016-05-26 13:25:54 +00:00
|
|
|
bot.sendMessage(update.message.chat['id'], s.error_private_required, parse_mode=ParseMode.MARKDOWN)
|
2016-04-23 15:07:09 +00:00
|
|
|
|
2016-05-27 22:13:34 +00:00
|
|
|
|
2016-05-26 09:04:16 +00:00
|
|
|
def role(bot, update):
|
2016-05-26 09:08:50 +00:00
|
|
|
"""Visualizza il tuo ruolo."""
|
|
|
|
game = findgamebyid(update.message.chat['id'])
|
2016-05-26 09:04:16 +00:00
|
|
|
if game is not None and game.phase is 'Voting':
|
|
|
|
player = game.findplayerbyid(update.message.from_user['id'])
|
|
|
|
if player is not None:
|
2016-05-26 09:08:50 +00:00
|
|
|
if player.alive:
|
2016-06-01 07:19:37 +00:00
|
|
|
player.message(bot, s.role_assigned.format(icon=player.role.icon, name=player.role.name))
|
2016-05-26 09:08:50 +00:00
|
|
|
game.message(bot, s.check_private)
|
|
|
|
else:
|
|
|
|
game.message(bot, s.error_dead)
|
2016-05-26 09:04:16 +00:00
|
|
|
else:
|
2016-05-26 13:25:54 +00:00
|
|
|
bot.sendMessage(update.message.chat['id'], s.error_not_in_game, parse_mode=ParseMode.MARKDOWN)
|
2016-05-26 09:04:16 +00:00
|
|
|
else:
|
2016-05-26 13:25:54 +00:00
|
|
|
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
|
2016-05-26 09:04:16 +00:00
|
|
|
|
|
|
|
|
2016-05-26 09:49:40 +00:00
|
|
|
def kill(bot, update):
|
2016-05-26 09:08:50 +00:00
|
|
|
"""Uccidi un giocatore in partita."""
|
2016-06-01 11:52:00 +00:00
|
|
|
if __debug__:
|
|
|
|
game = findgamebyid(update.message.chat['id'])
|
|
|
|
if game is not None and game.phase is 'Voting':
|
2016-12-04 18:54:33 +00:00
|
|
|
if update.message.from_user['id'] == game.admin.tid:
|
2016-06-01 11:52:00 +00:00
|
|
|
target = game.findplayerbyusername(update.message.text.split(' ')[1])
|
|
|
|
if target is not None:
|
2016-08-09 11:51:56 +00:00
|
|
|
target.kill(bot, game)
|
|
|
|
game.message(bot, s.admin_killed.format(name=target.tusername,
|
|
|
|
icon=target.role.icon,
|
2016-06-01 11:52:00 +00:00
|
|
|
role=target.role.name))
|
|
|
|
else:
|
|
|
|
game.message(bot, s.error_username)
|
2016-05-26 09:08:50 +00:00
|
|
|
else:
|
2016-06-01 11:52:00 +00:00
|
|
|
game.message(bot, s.error_not_admin)
|
2016-05-26 09:08:50 +00:00
|
|
|
else:
|
2016-06-01 11:52:00 +00:00
|
|
|
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
|
2016-04-25 17:44:40 +00:00
|
|
|
|
2016-05-26 11:42:50 +00:00
|
|
|
|
2016-06-01 11:39:41 +00:00
|
|
|
def delete(bot, update):
|
|
|
|
"""Elimina una partita in corso."""
|
|
|
|
if update.message.chat['type'] == 'private':
|
|
|
|
if update.message.from_user['username'] == "Steffo":
|
|
|
|
cmd = update.message.text.split(' ', 2)
|
|
|
|
game = findgamebyname(cmd[1])
|
|
|
|
# Se non lo trovi con il nome, prova con l'id
|
|
|
|
if game is None:
|
|
|
|
game = findgamebyid(int(cmd[1]))
|
|
|
|
if game is not None:
|
2016-06-02 15:09:07 +00:00
|
|
|
game.message(bot, s.owner_ended)
|
2016-06-01 11:39:41 +00:00
|
|
|
game.endgame()
|
|
|
|
else:
|
|
|
|
game.message(bot, s.error_no_games_found)
|
|
|
|
else:
|
|
|
|
bot.sendMessage(update.message.chat['id'], s.error_not_owner, parse_mode=ParseMode.MARKDOWN)
|
|
|
|
else:
|
|
|
|
bot.sendMessage(update.message.chat['id'], s.error_chat_type, parse_mode=ParseMode.MARKDOWN)
|
|
|
|
|
|
|
|
|
2016-05-26 12:55:02 +00:00
|
|
|
def fakerole(bot, update):
|
|
|
|
"""Manda un finto messaggio di ruolo."""
|
|
|
|
if update.message.chat['type'] == 'private':
|
2016-08-10 15:12:32 +00:00
|
|
|
bot.sendMessage(update.message.chat['id'], s.role_assigned.format(icon=Royal.icon, name=Royal.name),
|
2016-05-27 11:42:25 +00:00
|
|
|
parse_mode=ParseMode.MARKDOWN)
|
2016-08-10 15:12:32 +00:00
|
|
|
bot.sendMessage(update.message.chat['id'], s.role_assigned.format(icon=Mifioso.icon, name=Mifioso.name),
|
2016-08-09 11:51:56 +00:00
|
|
|
parse_mode=ParseMode.MARKDOWN)
|
2016-08-10 15:12:32 +00:00
|
|
|
bot.sendMessage(update.message.chat['id'], s.role_assigned.format(icon=Investigatore.icon,
|
|
|
|
name=Investigatore.name),
|
2016-05-27 11:42:25 +00:00
|
|
|
parse_mode=ParseMode.MARKDOWN)
|
2016-08-10 15:12:32 +00:00
|
|
|
bot.sendMessage(update.message.chat['id'], s.role_assigned.format(icon=Angelo.icon, name=Angelo.name),
|
|
|
|
parse_mode=ParseMode.MARKDOWN)
|
|
|
|
bot.sendMessage(update.message.chat['id'], s.role_assigned.format(icon=Terrorista.icon, name=Terrorista.name),
|
2016-05-27 11:42:25 +00:00
|
|
|
parse_mode=ParseMode.MARKDOWN)
|
2016-05-26 12:55:02 +00:00
|
|
|
else:
|
2016-05-26 13:25:54 +00:00
|
|
|
bot.sendMessage(update.message.chat['id'], s.error_private_required, parse_mode=ParseMode.MARKDOWN)
|
2016-05-26 12:55:02 +00:00
|
|
|
|
2016-05-29 15:12:23 +00:00
|
|
|
|
|
|
|
def load(bot, update):
|
|
|
|
"""Carica una partita salvata."""
|
|
|
|
file = open(str(update.message.chat['id']) + ".p", "rb")
|
|
|
|
game = pickle.load(file)
|
|
|
|
inprogress.append(game)
|
|
|
|
game.message(bot, s.game_loaded)
|
|
|
|
|
|
|
|
|
|
|
|
def save(bot, update):
|
|
|
|
"""Salva una partita su file."""
|
|
|
|
game = findgamebyid(update.message.chat['id'])
|
|
|
|
if game is not None:
|
|
|
|
game.save()
|
|
|
|
else:
|
|
|
|
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
|
|
|
|
|
2016-06-01 11:21:50 +00:00
|
|
|
|
|
|
|
def debug(bot, update):
|
|
|
|
"""Visualizza tutti i ruoli e gli id."""
|
|
|
|
if __debug__:
|
|
|
|
game = findgamebyid(update.message.chat['id'])
|
|
|
|
if game is not None:
|
2016-12-04 18:54:33 +00:00
|
|
|
if game.admin.tid == update.message.from_user['id']:
|
|
|
|
text = s.status_header.format(name=game.groupid, admin=game.admin.tid, phase=game.phase)
|
2016-06-01 11:21:50 +00:00
|
|
|
game.updatevotes()
|
|
|
|
# Aggiungi l'elenco dei giocatori
|
|
|
|
for player in game.players:
|
|
|
|
if not player.alive:
|
|
|
|
text += s.status_dead_player.format(name=player.tusername)
|
|
|
|
else:
|
2016-08-09 11:51:56 +00:00
|
|
|
text += s.status_alive_player.format(icon=player.role.icon,
|
2016-06-02 15:09:07 +00:00
|
|
|
name=player.tusername,
|
|
|
|
votes=str(player.votes))
|
2016-06-01 11:21:50 +00:00
|
|
|
game.adminmessage(bot, text)
|
|
|
|
game.message(bot, s.check_private)
|
|
|
|
else:
|
|
|
|
game.message(bot, s.error_not_admin)
|
|
|
|
else:
|
|
|
|
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
|
|
|
|
|
|
|
|
|
|
|
|
def debuggameslist(bot, update):
|
|
|
|
"""Visualizza l'elenco delle partite in corso."""
|
|
|
|
if __debug__:
|
|
|
|
bot.sendMessage(update.message.from_user['id'], repr(inprogress), parse_mode=ParseMode.MARKDOWN)
|
|
|
|
|
2016-08-10 14:03:11 +00:00
|
|
|
|
2016-06-03 20:04:37 +00:00
|
|
|
updater.dispatcher.add_handler(CommandHandler('ping', ping))
|
|
|
|
updater.dispatcher.add_handler(CommandHandler('newgame', newgame))
|
|
|
|
updater.dispatcher.add_handler(CommandHandler('join', join))
|
|
|
|
updater.dispatcher.add_handler(CommandHandler('endjoin', endjoin))
|
|
|
|
updater.dispatcher.add_handler(CommandHandler('vote', vote))
|
|
|
|
updater.dispatcher.add_handler(CommandHandler('endday', endday))
|
|
|
|
updater.dispatcher.add_handler(CommandHandler('power', power))
|
|
|
|
updater.dispatcher.add_handler(CommandHandler('status', status))
|
|
|
|
updater.dispatcher.add_handler(CommandHandler('role', role))
|
|
|
|
updater.dispatcher.add_handler(CommandHandler('debug', debug))
|
|
|
|
updater.dispatcher.add_handler(CommandHandler('debuggameslist', debuggameslist))
|
|
|
|
updater.dispatcher.add_handler(CommandHandler('kill', kill))
|
|
|
|
updater.dispatcher.add_handler(CommandHandler('config', config))
|
|
|
|
updater.dispatcher.add_handler(CommandHandler('fakerole', fakerole))
|
|
|
|
updater.dispatcher.add_handler(CommandHandler('save', save))
|
|
|
|
updater.dispatcher.add_handler(CommandHandler('load', load))
|
|
|
|
updater.dispatcher.add_handler(CommandHandler('delete', delete))
|
2016-04-21 20:14:35 +00:00
|
|
|
updater.start_polling()
|
2016-05-27 09:34:06 +00:00
|
|
|
print("Bot avviato!")
|
|
|
|
if __name__ == "__main__":
|
|
|
|
updater.idle()
|