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Rewritten /join and /debugjoin functions

This commit is contained in:
Steffo 2017-07-06 18:55:41 +03:00
parent 9d3d2f2754
commit 185b1ff752

75
main.py
View file

@ -940,6 +940,13 @@ class Game:
for player in self.playersinrole['Mifioso']:
player.message(bot, text)
def joinplayer(self, bot, player):
self.players.append(player)
self.message(bot, s.player_joined.format(name=p.tusername))
# Se è il primo giocatore ad unirsi, diventa admin
if len(self.players) == 0:
self.admin = player
# Partite in corso
inprogress = list()
@ -983,46 +990,50 @@ def newgame(bot, update):
def join(bot, update):
"""Unisciti a una partita."""
game = findgamebyid(update.message.chat['id'])
if game is not None:
if game.phase == 'Join':
p = game.findplayerbyid(update.message.from_user['id'])
if p is None:
try:
p = Player(update.message.from_user['id'], update.message.from_user['username'])
except KeyError:
game.message(bot, s.error_no_username)
else:
try:
p.message(bot, s.you_joined.format(game=game.name))
except Unauthorized:
game.message(bot, s.error_chat_unavailable)
else:
game.message(bot, s.player_joined.format(name=p.tusername))
if len(game.players) == 0:
game.admin = p
game.players.append(p)
else:
game.message(bot, s.error_player_already_joined)
else:
game.message(bot, s.error_join_phase_ended)
else:
# Nessuna partita in corso
if game is None:
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
return
# Fase di join finita
if game.phase != 'Join':
game.message(bot, s.error_join_phase_ended)
return
p = game.findplayerbyid(update.message.from_user['id'])
# Giocatore già in partita
if p is not None:
game.message(bot, s.error_player_already_joined)
return
# Giocatore senza username
if 'username' not in update.message.from_user:
game.message(bot, s.error_no_username)
return
p = Player(update.message.from_user['id'], update.message.from_user['username'])
try:
p.message(bot, s.you_joined.format(game=game.name))
except Unauthorized:
# Bot bloccato dall'utente
game.message(bot, s.error_chat_unavailable)
return
# Aggiungi il giocatore alla partita
game.joinplayer(bot, p)
# Salva
game.save(bot)
def debugjoin(bot, update):
"""Aggiungi un bot alla partita."""
if __debug__:
game = findgamebyid(update.message.chat['id'])
if game is not None:
if game.phase == 'Join':
arg = update.message.text.split(" ")
p = Player(random.randrange(0, 10000), arg[1], True)
game.message(bot, s.player_joined.format(name=p.tusername))
game.players.append(p)
else:
game.message(bot, s.error_join_phase_ended)
else:
if game is None:
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
return
if game.phase != 'Join':
game.message(bot, s.error_join_phase_ended)
return
arg = update.message.text.split(" ")
p = Player(random.randrange(0, 10000), arg[1], True) # ewwwwww
game.message(bot, s.player_joined.format(name=p.tusername))
game.players.append(p)
def status(bot, update):