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Fixato bug in cui la mifia non riusciva a uccidere nessuno (#61)
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@ -37,7 +37,7 @@ class Mifioso(Role):
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if self.target is not None:
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if self.target.protectedby is None:
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# Uccisione riuscita
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self.target.kill(self)
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self.target.kill()
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self.player.game.message(s.mifia_target_killed.format(target=self.target.tusername, icon=self.target.role.icon, role=self.target.role.name))
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else:
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# Bersaglio protetto da un angelo
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