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debug info
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parent
f2afa0ff93
commit
d1581f2ccd
1 changed files with 10 additions and 9 deletions
19
main.py
19
main.py
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@ -381,6 +381,8 @@ class Game:
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self.votingmifia = False
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self.missingmifia = False
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self.message(bot, s.preset_advanced_selected)
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if __debug__:
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self.message(bot, "Punteggio di bilanciamento: {}".format(balance))
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self.endconfig(bot)
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elif preset == "custom":
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# Preset personalizzabile
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@ -410,7 +412,7 @@ class Game:
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player.role.onstartgame(bot, self)
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def revealallroles(self, bot):
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text = s.status_header.format(name=self.groupid, admin=self.admin.tid, phase=self.phase)
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text = s.status_header.format(name=self.name, admin=self.admin.tusername, phase=self.phase)
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self.updatevotes()
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# Aggiungi l'elenco dei giocatori
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for player in self.players:
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@ -418,7 +420,8 @@ class Game:
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name=player.tusername)
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self.message(bot, text)
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def endgame(self):
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def endgame(self, bot):
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self.revealallroles(bot)
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for player in self.players:
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# Togli la referenza circolare
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player.role.player = None
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@ -469,7 +472,7 @@ class Game:
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for player in self.players:
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player.message(bot, s.end_game_wiped + s.tie)
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self.revealallroles(bot)
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self.endgame()
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self.endgame(bot)
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# I mifiosi sono più del 50% dei vivi se la mifia è infallibile
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# o non ci sono più personaggi buoni se la mifia può mancare i colpi
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elif (not self.missingmifia and evil >= (alive-evil)) or good == 0:
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@ -481,8 +484,7 @@ class Game:
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player.message(bot, s.end_mifia_outnumber + s.victory)
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elif player.role.team == 'Chaos':
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player.message(bot, s.end_game_chaos + s.victory)
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self.revealallroles(bot)
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self.endgame()
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self.endgame(bot)
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# Male distrutto
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elif evil == 0:
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self.message(bot, s.end_mifia_killed + s.victory_royal)
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@ -493,8 +495,7 @@ class Game:
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player.message(bot, s.end_mifia_killed + s.defeat)
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elif player.role.team == 'Chaos':
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player.message(bot, s.end_game_chaos + s.victory)
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self.revealallroles(bot)
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self.endgame()
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self.endgame(bot)
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def changerole(self, bot, player, newrole):
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"""Cambia il ruolo di un giocatore, aggiornando tutti i valori"""
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@ -893,7 +894,7 @@ def delete(bot, update):
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game = findgamebyid(int(cmd[1]))
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if game is not None:
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game.message(bot, s.owner_ended)
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game.endgame()
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game.endgame(bot)
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else:
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game.message(bot, s.error_no_games_found)
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else:
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@ -936,7 +937,7 @@ def debug(bot, update):
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if __debug__:
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game = findgamebyid(update.message.chat.id)
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if game is not None:
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game.revealallroles(bot)
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game.
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else:
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bot.sendMessage(update.message.chat.id, s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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