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Un if __debug__ in più fa sempre bene

This commit is contained in:
Steffo 2016-06-01 13:52:00 +02:00
parent b7fa715852
commit fbb74a4acb

27
main.py
View file

@ -660,21 +660,22 @@ def role(bot, update):
def kill(bot, update): def kill(bot, update):
"""Uccidi un giocatore in partita.""" """Uccidi un giocatore in partita."""
game = findgamebyid(update.message.chat['id']) if __debug__:
if game is not None and game.phase is 'Voting': game = findgamebyid(update.message.chat['id'])
if update.message.from_user['id'] == game.adminid: if game is not None and game.phase is 'Voting':
target = game.findplayerbyusername(update.message.text.split(' ')[1]) if update.message.from_user['id'] == game.adminid:
if target is not None: target = game.findplayerbyusername(update.message.text.split(' ')[1])
target.kill() if target is not None:
game.message(bot, s.admin_killed.format(name=target.tusername, target.kill()
icon=target.role.icon, game.message(bot, s.admin_killed.format(name=target.tusername,
role=target.role.name)) icon=target.role.icon,
role=target.role.name))
else:
game.message(bot, s.error_username)
else: else:
game.message(bot, s.error_username) game.message(bot, s.error_not_admin)
else: else:
game.message(bot, s.error_not_admin) bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
else:
bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
def delete(bot, update): def delete(bot, update):