mirror of
https://github.com/RYGhub/royalnet.git
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135 lines
4.5 KiB
Python
135 lines
4.5 KiB
Python
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from .leaguetier import LeagueTier
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from .leaguerank import LeagueRank
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class LeagueLeague:
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def __init__(self,
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tier: LeagueTier = None,
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rank: LeagueRank = None,
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points: int = None,
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wins: int = None,
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losses: int = None,
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inactive: bool = None,
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hot_streak: bool = None,
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fresh_blood: bool = None,
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veteran: bool = None):
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self.tier: LeagueTier = tier # IRON
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self.rank: LeagueRank = rank # I
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self.points: int = points # 40 LP
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self.wins: int = wins
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self.losses: int = losses
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self.inactive: bool = inactive
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self.hot_streak: bool = hot_streak
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self.fresh_blood: bool = fresh_blood
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self.veteran: bool = veteran
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def __str__(self) -> str:
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emojis = ""
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if self.veteran:
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emojis += "🏆"
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if self.hot_streak:
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emojis += "🔥"
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if self.fresh_blood:
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emojis += "⭐️"
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return f"[b]{self.tier} {self.rank}[/b] ({self.points} LP){' ' if emojis else ''}{emojis}"
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def __repr__(self) -> str:
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return f"<{self.__class__.__qualname__} {self}>"
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def __eq__(self, other) -> bool:
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if other is None:
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return False
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if not isinstance(other, LeagueLeague):
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raise TypeError(f"Can't compare {self.__class__.__qualname__} with {other.__class__.__qualname__}")
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equal = True
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if other.veteran:
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equal &= self.veteran == other.veteran
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if other.fresh_blood:
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equal &= self.fresh_blood == other.fresh_blood
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if other.hot_streak:
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equal &= self.hot_streak == other.hot_streak
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if other.inactive:
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equal &= self.inactive == other.inactive
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if other.losses:
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equal &= self.losses == other.losses
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if other.wins:
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equal &= self.wins == other.wins
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if other.points:
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equal &= self.points == other.points
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if other.rank:
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equal &= self.rank == other.rank
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if other.tier:
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equal &= self.tier == other.tier
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return equal
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def __ne__(self, other) -> bool:
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return not self.__eq__(other)
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def __gt__(self, other) -> bool:
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if other is None:
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return True
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if not isinstance(other, LeagueLeague):
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raise TypeError(f"Can't compare {self.__class__.__qualname__} with {other.__class__.__qualname__}")
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if not (bool(self) and bool(other)):
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raise ValueError("Can't compare partial LeagueLeagues.")
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if self.tier != other.tier:
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# Silver is better than Bronze
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return self.tier > other.tier
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elif self.rank != other.rank:
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# Silver I is better than Silver IV
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return self.rank > other.rank
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elif self.points != other.points:
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# Silver I (100 LP) is better than Silver I (0 LP)
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return self.points > other.points
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elif self.winrate != other.winrate:
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# Silver I (100 LP with 60% winrate) is better than Silver I (100 LP with 40% winrate)
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return self.winrate > other.winrate
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else:
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return False
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def __bool__(self):
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result = True
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result &= self.veteran is not None
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result &= self.fresh_blood is not None
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result &= self.hot_streak is not None
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result &= self.inactive is not None
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result &= self.losses is not None
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result &= self.wins is not None
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result &= self.points is not None
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result &= self.rank is not None
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result &= self.tier is not None
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return result
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def __composite_values__(self):
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return self.tier, \
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self.rank, \
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self.points, \
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self.wins, \
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self.losses, \
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self.inactive, \
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self.hot_streak, \
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self.fresh_blood, \
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self.veteran
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@property
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def played(self):
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return self.wins + self.losses
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@property
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def winrate(self):
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return self.wins / self.played
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@classmethod
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def from_dict(cls, d: dict):
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return cls(
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tier=LeagueTier.from_string(d["tier"]),
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rank=LeagueRank.from_string(d["rank"]),
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points=d["leaguePoints"],
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wins=d["wins"],
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losses=d["losses"],
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inactive=d["inactive"],
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hot_streak=d["hotStreak"],
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fresh_blood=d["freshBlood"],
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veteran=d["veteran"],
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)
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