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royalnet/rpgpack/tables/dndcharacters.py

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import math
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from sqlalchemy import *
from sqlalchemy.orm import *
from sqlalchemy.ext.declarative import *
from ..utils import DndProficiencyType
class DndCharacter:
__tablename__ = "dndcharacters"
@declared_attr
def character_id(self):
return Column(Integer, primary_key=True)
@declared_attr
def creator_id(self):
return Column(Integer, ForeignKey("users.uid"))
@declared_attr
def creator(self):
return relationship("User", foreign_keys=self.creator_id, backref="dndcharacters_created")
@declared_attr
def name(self):
return Column(String, nullable=False)
@declared_attr
def strength_score(self):
return Column(Integer, nullable=False)
@property
def strength(self):
return (self.strength_score - 10) // 2
@declared_attr
def dexterity_score(self):
return Column(Integer, nullable=False)
@property
def dexterity(self):
return (self.dexterity_score - 10) // 2
@declared_attr
def constitution_score(self):
return Column(Integer, nullable=False)
@property
def constitution(self):
return (self.constitution_score - 10) // 2
@declared_attr
def intelligence_score(self):
return Column(Integer, nullable=False)
@property
def intelligence(self):
return (self.intelligence_score - 10) // 2
@declared_attr
def wisdom_score(self):
return Column(Integer, nullable=False)
@property
def wisdom(self):
return (self.wisdom_score - 10) // 2
@declared_attr
def charisma_score(self):
return Column(Integer, nullable=False)
@property
def charisma(self):
return (self.charisma_score - 10) // 2
@declared_attr
def level(self):
return Column(Integer, nullable=False)
@property
def proficiency_bonus(self):
return ((self.level - 1) // 4) + 2
@declared_attr
def current_hp(self):
return Column(Integer, nullable=False)
@declared_attr
def max_hp(self):
return Column(Integer, nullable=False)
@declared_attr
def armor_class(self):
return Column(Integer, nullable=False)
@declared_attr
def strength_save_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def dexterity_save_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def constitution_save_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def intelligence_save_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def wisdom_save_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def charisma_save_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def acrobatics_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def animal_handling_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def arcana_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def athletics_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def deception_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def history_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def insight_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def intimidation_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def investigation_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def medicine_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def nature_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def perception_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def performance_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def persuasion_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def religion_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def sleight_of_hand_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def stealth_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@declared_attr
def survival_proficiency(self):
return Column(Enum(DndProficiencyType), nullable=False, default=DndProficiencyType.NONE)
@property
def strength_save(self):
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return self.strength + math.floor(self.proficiency_bonus * self.strength_save_proficiency.value)
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@property
def dexterity_save(self):
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return self.dexterity + math.floor(self.proficiency_bonus * self.dexterity_save_proficiency.value)
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@property
def constitution_save(self):
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return self.constitution + math.floor(self.proficiency_bonus * self.constitution_save_proficiency.value)
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@property
def intelligence_save(self):
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return self.intelligence + math.floor(self.proficiency_bonus * self.intelligence_save_proficiency.value)
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@property
def wisdom_save(self):
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return self.wisdom + math.floor(self.proficiency_bonus * self.wisdom_save_proficiency.value)
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@property
def charisma_save(self):
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return self.charisma + math.floor(self.proficiency_bonus * self.charisma_save_proficiency.value)
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@property
def acrobatics(self):
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return self.dexterity + math.floor(self.proficiency_bonus * self.acrobatics_proficiency.value)
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@property
def animal_handling(self):
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return self.wisdom + math.floor(self.proficiency_bonus * self.animal_handling_proficiency.value)
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@property
def arcana(self):
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return self.intelligence + math.floor(self.proficiency_bonus * self.arcana_proficiency.value)
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@property
def athletics(self):
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return self.strength + math.floor(self.proficiency_bonus * self.athletics_proficiency.value)
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@property
def deception(self):
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return self.charisma + math.floor(self.proficiency_bonus * self.deception_proficiency.value)
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@property
def history(self):
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return self.intelligence + math.floor(self.proficiency_bonus * self.history_proficiency.value)
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@property
def insight(self):
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return self.wisdom + math.floor(self.proficiency_bonus * self.insight_proficiency.value)
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@property
def intimidation(self):
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return self.charisma + math.floor(self.proficiency_bonus * self.intimidation_proficiency.value)
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@property
def investigation(self):
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return self.intelligence + math.floor(self.proficiency_bonus * self.investigation_proficiency.value)
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@property
def medicine(self):
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return self.wisdom + math.floor(self.proficiency_bonus * self.medicine_proficiency.value)
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@property
def nature(self):
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return self.intelligence + math.floor(self.proficiency_bonus * self.nature_proficiency.value)
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@property
def perception(self):
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return self.wisdom + math.floor(self.proficiency_bonus * self.perception_proficiency.value)
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@property
def performance(self):
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return self.charisma + math.floor(self.proficiency_bonus * self.performance_proficiency.value)
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@property
def persuasion(self):
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return self.charisma + math.floor(self.proficiency_bonus * self.persuasion_proficiency.value)
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@property
def religion(self):
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return self.intelligence + math.floor(self.proficiency_bonus * self.religion_proficiency.value)
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@property
def sleight_of_hand(self):
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return self.dexterity + math.floor(self.proficiency_bonus * self.sleight_of_hand_proficiency.value)
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@property
def stealth(self):
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return self.dexterity + math.floor(self.proficiency_bonus * self.stealth_proficiency.value)
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@property
def survival(self):
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return self.wisdom + math.floor(self.proficiency_bonus * self.survival_proficiency.value)
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def __repr__(self):
return f"<{self.__class__.__qualname__} {self.name}>"
def __str__(self):
return f"{self.name}"
def character_sheet(self) -> str:
columns = list(self.__class__.__table__.columns)
column_names = [column.name for column in columns if (not column.primary_key and
not column.foreign_keys and
column.name != "name")]
message = f"[b]{self.name}[/b]\n"
for column_name in column_names:
value = self.__getattribute__(column_name)
message += f"{column_name} {value}\n"
return message