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royalnet/rpgpack/commands/dnddamage.py

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from typing import *
from ..tables import DndBattleUnit
from .abstract import DndBattleTargetCommand
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class DnddamageCommand(DndBattleTargetCommand):
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name: str = "dnddamage"
description: str = "Damage a target in the currently active battle."
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syntax: str = "{target} {damage}"
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aliases = ["damage", "ddamage", "dd", "dmg", "ddmg"]
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async def _change(self, unit: DndBattleUnit, args: List[str]):
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health = unit.health
health.change(-int(args[0]))
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unit.health = health