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royalnet/royalpack/commands/queue.py

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2019-11-11 08:56:08 +00:00
import typing
import pickle
import discord
from royalnet.commands import *
from royalnet.utils import numberemojiformat
from royalnet.bots import DiscordBot
class QueueCommand(Command):
name: str = "queue"
aliases = ["q"]
description: str = "Visualizza la coda di riproduzione attuale."
syntax = "[ [guild] ]"
@staticmethod
async def _legacy_queue_handler(bot: "DiscordBot", guild_name: typing.Optional[str]):
# Find the matching guild
if guild_name:
guilds: typing.List[discord.Guild] = bot.client.find_guild_by_name(guild_name)
else:
guilds = bot.client.guilds
if len(guilds) == 0:
raise CommandError("No guilds with the specified name found.")
if len(guilds) > 1:
raise CommandError("Multiple guilds with the specified name found.")
guild = list(bot.client.guilds)[0]
# Check if the guild has a PlayMode
playmode = bot.music_data.get(guild)
if not playmode:
return {
"type": None
}
try:
queue = playmode.queue_preview()
except NotImplementedError:
return {
"type": playmode.__class__.__name__
}
return {
"type": playmode.__class__.__name__,
"queue":
{
"strings": [str(dfile.info) for dfile in queue],
"pickled_embeds": str(pickle.dumps([dfile.info.to_discord_embed() for dfile in queue]))
}
}
_event_name = "_legacy_queue"
def __init__(self, interface: CommandInterface):
super().__init__(interface)
if interface.name == "discord":
interface.register_herald_action(self._event_name, self._legacy_queue_handler)
async def run(self, args: CommandArgs, data: CommandData) -> None:
guild_name, = args.match(r"(?:\[(.+)])?")
response = await self.interface.call_herald_action("discord", self._event_name, {"guild_name": guild_name})
if response["type"] is None:
await data.reply(" Non c'è nessuna coda di riproduzione attiva al momento.")
return
elif "queue" not in response:
await data.reply(f" La coda di riproduzione attuale ([c]{response['type']}[/c]) non permette l'anteprima.")
return
if response["type"] == "Playlist":
if len(response["queue"]["strings"]) == 0:
message = f" Questa [c]Playlist[/c] è vuota."
else:
message = f" Questa [c]Playlist[/c] contiene {len(response['queue']['strings'])} elementi, e i prossimi saranno:\n"
elif response["type"] == "Pool":
if len(response["queue"]["strings"]) == 0:
message = f" Questo [c]Pool[/c] è vuoto."
else:
message = f" Questo [c]Pool[/c] contiene {len(response['queue']['strings'])} elementi, tra cui:\n"
elif response["type"] == "Layers":
if len(response["queue"]["strings"]) == 0:
message = f" Nessun elemento è attualmente in riproduzione, pertanto non ci sono [c]Layers[/c]:"
else:
message = f" I [c]Layers[/c] dell'elemento attualmente in riproduzione sono {len(response['queue']['strings'])}, tra cui:\n"
else:
if len(response["queue"]["strings"]) == 0:
message = f" Il PlayMode attuale, [c]{response['type']}[/c], è vuoto.\n"
else:
message = f" Il PlayMode attuale, [c]{response['type']}[/c], contiene {len(response['queue']['strings'])} elementi:\n"
if self.interface.name == "discord":
await data.reply(message)
for embed in pickle.loads(eval(response["queue"]["pickled_embeds"]))[:5]:
await data.message.channel.send(embed=embed)
else:
message += numberemojiformat(response["queue"]["strings"][:10])
await data.reply(message)