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royalnet/main.py

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import asyncio
import discord
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import json
import overwatch
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import league
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import strings as s
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import telegram
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import bs4
import brawlhalla
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loop = asyncio.get_event_loop()
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d_client = discord.Client()
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discord_is_ready = False
# When Discord is ready, set discord_is_ready to True
@d_client.event
async def on_ready():
global discord_is_ready
discord_is_ready = True
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# Get player database from the db.json file
file = open("db.json")
db = json.load(file)
file.close()
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# Get the discord bot token from "discordtoken.txt"
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file = open("discordtoken.txt", "r")
token = file.read()
file.close()
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# Every timeout seconds, update player status and check for levelups
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async def overwatch_status_change(timeout):
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while True:
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if discord_is_ready:
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print("[Overwatch] Starting check...")
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# Update data for every player in list
for player in db:
if "overwatch" in db[player]:
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try:
r = await overwatch.get_player_data(**db[player]["overwatch"])
except overwatch.NotFoundException:
print("[Overwatch] Player not found.")
except Exception:
# If some other error occours, skip the player
print("[Overwatch] Request returned an unhandled exception.")
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else:
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# Check for levelups
level = r["data"]["level"]
try:
oldlevel = db[player]["overwatch"]["level"]
except KeyError:
oldlevel = 0
if level > oldlevel:
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# Send the message
loop.create_task(send_event(eventmsg=s.overwatch_level_up, player=player, level=level))
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# Update database
db[player]["overwatch"]["level"] = level
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f = open("db.json", "w")
json.dump(db, f)
f.close()
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# Check for rank changes
rank = r["data"]["competitive"]["rank"]
if rank is not None:
rank = int(rank)
try:
oldrank = int(db[player]["overwatch"]["rank"])
except KeyError:
oldrank = 0
if rank != oldrank:
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# Send the message
loop.create_task(send_event(eventmsg=s.overwatch_rank_change, player=player, change=oldrank-rank, rank=rank, medal=overwatch.rank_to_medal(rank)))
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# Update database
db[player]["overwatch"]["rank"] = rank
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f = open("db.json", "w")
json.dump(db, f)
f.close()
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finally:
asyncio.sleep(1)
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print("[Overwatch] Check completed successfully.")
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# Wait for the timeout
await asyncio.sleep(timeout)
else:
await asyncio.sleep(1)
# Every timeout seconds, update player league and check for rank changes
async def league_rank_change(timeout):
while True:
if discord_is_ready:
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print("[League] Starting check for rank changes...")
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# Update data for every player in list
for player in db:
if "league" in db[player]:
try:
r = await league.get_player_rank(**db[player]["league"])
except league.NoRankedGamesCompletedException:
# If the player has no ranked games completed, skip him
pass
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except league.RateLimitException:
# If you've been ratelimited, skip the player and notify the console.
print("[League] Request rejected for rate limit.")
except Exception:
# If some other error occours, skip the player
print("[League] Request returned an unhandled exception.")
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else:
# Convert tier into a number
tier_number = league.ranklist.index(r["tier"])
roman_number = league.roman.index(r["entries"][0]["division"])
# Check for tier changes
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if tier_number != db[player]["league"]["tier"] \
or roman_number != db[player]["league"]["division"]:
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# Send the message
loop.create_task(send_event(eventmsg=s.league_rank_up,
player=player,
tier=s.league_tier_list[tier_number],
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division=r["entries"][0]["division"],
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oldtier=s.league_tier_list[db[player]["league"]["tier"]],
olddivision=
s.league_roman_list[db[player]["league"]["division"]]))
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# Update database
db[player]["league"]["tier"] = tier_number
db[player]["league"]["division"] = roman_number
f = open("db.json", "w")
json.dump(db, f)
f.close()
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finally:
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# Prevent getting ratelimited by Riot
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await asyncio.sleep(2)
print("[League] Rank check completed.")
# Wait for the timeout
await asyncio.sleep(timeout)
else:
await asyncio.sleep(1)
# Every timeout seconds, update player level and check for changes
async def league_level_up(timeout):
while True:
if discord_is_ready:
print("[League] Starting check for level changes...")
# Update data for every player in list
for player in db:
if "league" in db[player]:
try:
r = await league.get_player_info(**db[player]["league"])
except league.RateLimitException:
# If you've been ratelimited, skip the player and notify the console.
print("[League] Request rejected for rate limit.")
except Exception:
# If some other error occours, skip the player
print("[League] Request returned an unhandled exception.")
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else:
# Check for level changes
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if "level" not in db[player]["league"] or r["summonerLevel"] > db[player]["league"]["level"]:
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# Send the message
loop.create_task(send_event(eventmsg=s.league_level_up,
player=player,
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level=r["summonerLevel"]))
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# Update database
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db[player]["league"]["level"] = r["summonerLevel"]
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f = open("db.json", "w")
json.dump(db, f)
f.close()
finally:
# Prevent getting ratelimited by Riot
await asyncio.sleep(2)
print("[League] Level check completed.")
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# Wait for the timeout
await asyncio.sleep(timeout)
else:
await asyncio.sleep(1)
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# Every timeout seconds, update player mmr and rank
async def brawlhalla_update_mmr(timeout):
while True:
if discord_is_ready:
print("[Brawlhalla] Starting check for mmr changes...")
# Update mmr for every player in list
for player in db:
if "brawlhalla" in db[player]:
try:
r = await brawlhalla.get_leaderboard_for(db[player]["brawlhalla"]["username"])
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except None:
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print("[Brawlhalla] Request returned an unhandled exception.")
else:
# Parse the page
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bs = bs4.BeautifulSoup(r.text, "html.parser")
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# Divide the page into rows
rows = bs.find_all("tr")
# Find the row containing the rank
for row in rows:
# Skip header rows
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if row.has_attr('id') and row['id'] == "rheader":
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continue
# Check if the row belongs to the correct player
# (Brawlhalla searches aren't case sensitive)
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columns = list(row.children)
for column in columns:
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# Find the player name column
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if column.has_attr('class') and column['class'][0] == "pnameleft":
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# Check if the name matches the parameter
if column.string == db[player]["brawlhalla"]["username"]:
break
else:
continue
# Get the current mmr
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mmr = int(list(row.children)[7].string)
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# Compare the mmr with the value saved in the database
if mmr != db[player]["brawlhalla"]["mmr"]:
# Send a message
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loop.create_task(send_event(s.brawlhalla_new_mmr, player, mmr=mmr,
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oldmmr=db[player]["brawlhalla"]["mmr"]))
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# Update database
db[player]["brawlhalla"]["mmr"] = mmr
f = open("db.json", "w")
json.dump(db, f)
f.close()
break
finally:
await asyncio.sleep(1)
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print("[Brawlhalla] Request returned an unhandled exception.")
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await asyncio.sleep(timeout)
else:
await asyncio.sleep(1)
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# Send a new event to both Discord and Telegram
async def send_event(eventmsg: str, player: str, **kwargs):
# Create arguments dict
mapping = kwargs.copy()
mapping["eventmsg"] = None
# Discord
# The user id is the player argument; convert that into a mention
mapping["player"] = "<@" + player + ">"
# Format the event message
msg = eventmsg.format(**mapping)
# Send the message
loop.create_task(d_client.send_message(d_client.get_channel("213655027842154508"), msg))
# Telegram
# Find the matching Telegram username inside the db
mapping["player"] = "@" + db[player]["telegram"]["username"]
# Convert the Discord Markdown to Telegram Markdown
msg = eventmsg.replace("**", "*")
# Format the event message
msg = msg.format(**mapping)
# Send the message
loop.create_task(telegram.send_message(msg, -2141322))
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loop.create_task(overwatch_status_change(600))
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print("[Overwatch] Added level up check to the queue.")
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loop.create_task(league_rank_change(900))
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print("[League] Added rank change check to the queue.")
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loop.create_task(league_level_up(900))
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print("[League] Added level change check to the queue.")
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loop.create_task(brawlhalla_update_mmr(1800))
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print("[Brawlhalla] Added mmr change check to the queue.")
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try:
loop.run_until_complete(d_client.start(token))
except KeyboardInterrupt:
loop.run_until_complete(d_client.logout())
# cancel all tasks lingering
finally:
loop.close()