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royalnet/rpgpack/commands/dndactive.py

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from royalnet.commands import *
from royalnet.utils import asyncify
from ..tables import DndCharacter, DndActiveCharacter
class DndactiveCommand(Command):
name: str = "dndactive"
description: str = "Set a DnD character as active."
aliases = ["da", "dnda", "active", "dactive"]
syntax = "{name|id}"
async def run(self, args: CommandArgs, data: CommandData) -> None:
identifier = args.optional(0)
author = await data.get_author(error_if_none=True)
if identifier is None:
# Display the active character
if author.dnd_active_character is None:
await data.reply(" You have no active characters.")
else:
await data.reply(f" You currently active character is [b]{author.dnd_active_character}[/b].")
return
try:
identifier = int(identifier)
except ValueError:
# Find the character by name
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chars = await asyncify(data.session.query(self.alchemy.get(DndCharacter)).filter_by(name=identifier).all)
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if len(chars) >= 2:
char_string = "\n".join([f"[c]{char.character_id}[/c] (LV {char.level}) by {char.creator})" for char in chars])
raise CommandError(f"Multiple characters share the name {identifier}, "
f"please activate them using their id:\n{char_string}")
elif len(chars) == 1:
char = chars[0]
else:
char = None
else:
# Find the character by id
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char = await asyncify(data.session.query(self.alchemy.get(DndCharacter))
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.filter_by(character_id=identifier)
.one_or_none)
if char is None:
raise CommandError("No character found.")
# Check if the player already has an active character
if author.dnd_active_character is None:
# Create a new active character
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achar = self.alchemy.get(DndActiveCharacter)(character=char, user=author)
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data.session.add(achar)
else:
# Change the active character
author.dnd_active_character.character = char
await data.session_commit()
await data.reply(f"✅ Active character set to [b]{char}[/b]!")