1
Fork 0
mirror of https://github.com/RYGhub/royalnet.git synced 2024-11-23 19:44:20 +00:00
royalnet/main.py

268 lines
12 KiB
Python
Raw Normal View History

2016-08-12 13:55:59 +00:00
import asyncio
import discord
2016-08-12 15:23:45 +00:00
import json
import overwatch
2016-08-12 20:53:12 +00:00
import league
2016-08-12 19:08:36 +00:00
import strings as s
2016-08-13 12:19:41 +00:00
import telegram
2016-08-16 20:16:22 +00:00
import bs4
import brawlhalla
2016-08-12 15:48:35 +00:00
loop = asyncio.get_event_loop()
2016-08-12 15:23:45 +00:00
d_client = discord.Client()
2016-08-13 13:36:08 +00:00
discord_is_ready = False
# When Discord is ready, set discord_is_ready to True
@d_client.event
async def on_ready():
global discord_is_ready
discord_is_ready = True
2016-08-12 15:23:45 +00:00
# Get player database from the db.json file
file = open("db.json")
db = json.load(file)
file.close()
2016-08-12 13:55:59 +00:00
2016-08-12 14:01:05 +00:00
# Get the discord bot token from "discordtoken.txt"
2016-08-12 19:08:36 +00:00
file = open("discordtoken.txt", "r")
token = file.read()
file.close()
2016-08-12 15:23:45 +00:00
2016-08-12 20:53:12 +00:00
# Every timeout seconds, update player status and check for levelups
2016-11-02 13:45:41 +00:00
async def overwatch_status_change(timeout):
2016-08-12 17:21:43 +00:00
while True:
2016-08-13 13:36:08 +00:00
if discord_is_ready:
2016-08-13 13:52:11 +00:00
print("[Overwatch] Starting check...")
2016-08-13 13:36:08 +00:00
# Update data for every player in list
for player in db:
if "overwatch" in db[player]:
2016-08-13 18:03:47 +00:00
try:
r = await overwatch.get_player_data(**db[player]["overwatch"])
except overwatch.NotFoundException:
print("[Overwatch] Player not found.")
except Exception:
# If some other error occours, skip the player
print("[Overwatch] Request returned an unhandled exception.")
2016-08-13 18:03:47 +00:00
else:
2016-11-02 13:45:41 +00:00
# Check for levelups
level = r["data"]["level"]
try:
oldlevel = db[player]["overwatch"]["level"]
except KeyError:
oldlevel = 0
if level > oldlevel:
2016-08-13 18:03:47 +00:00
# Send the message
loop.create_task(send_event(eventmsg=s.overwatch_level_up, player=player, level=level))
2016-08-13 18:03:47 +00:00
# Update database
db[player]["overwatch"]["level"] = level
2016-08-13 18:03:47 +00:00
f = open("db.json", "w")
json.dump(db, f)
f.close()
2016-11-02 13:45:41 +00:00
# Check for rank changes
rank = r["data"]["competitive"]["rank"]
if rank is not None:
rank = int(rank)
try:
oldrank = int(db[player]["overwatch"]["rank"])
except KeyError:
oldrank = 0
if rank != oldrank:
2016-11-02 13:45:41 +00:00
# Send the message
loop.create_task(send_event(eventmsg=s.overwatch_rank_change, player=player, change=oldrank-rank, rank=rank, medal=overwatch.rank_to_medal(rank)))
2016-11-02 13:45:41 +00:00
# Update database
db[player]["overwatch"]["rank"] = rank
2016-11-02 13:45:41 +00:00
f = open("db.json", "w")
json.dump(db, f)
f.close()
2016-08-13 18:03:47 +00:00
finally:
asyncio.sleep(1)
2016-08-13 13:52:11 +00:00
print("[Overwatch] Check completed successfully.")
2016-08-13 13:36:08 +00:00
# Wait for the timeout
await asyncio.sleep(timeout)
else:
await asyncio.sleep(1)
# Every timeout seconds, update player league and check for rank changes
async def league_rank_change(timeout):
while True:
if discord_is_ready:
2016-08-13 18:03:47 +00:00
print("[League] Starting check for rank changes...")
2016-08-13 13:36:08 +00:00
# Update data for every player in list
for player in db:
if "league" in db[player]:
try:
r = await league.get_player_rank(**db[player]["league"])
except league.NoRankedGamesCompletedException:
# If the player has no ranked games completed, skip him
pass
2016-08-13 13:56:27 +00:00
except league.RateLimitException:
# If you've been ratelimited, skip the player and notify the console.
print("[League] Request rejected for rate limit.")
except Exception:
# If some other error occours, skip the player
print("[League] Request returned an unhandled exception.")
2016-08-13 13:36:08 +00:00
else:
# Convert tier into a number
tier_number = league.ranklist.index(r["tier"])
roman_number = league.roman.index(r["entries"][0]["division"])
# Check for tier changes
2016-08-13 18:03:47 +00:00
if tier_number != db[player]["league"]["tier"] \
or roman_number != db[player]["league"]["division"]:
2016-08-13 14:23:58 +00:00
# Send the message
loop.create_task(send_event(eventmsg=s.league_rank_up,
player=player,
tier=s.league_tier_list[tier_number],
2016-08-19 12:03:25 +00:00
division=r["entries"][0]["division"],
2016-10-01 22:38:50 +00:00
oldtier=s.league_tier_list[db[player]["league"]["tier"]],
olddivision=
s.league_roman_list[db[player]["league"]["division"]]))
2016-08-13 13:36:08 +00:00
# Update database
db[player]["league"]["tier"] = tier_number
db[player]["league"]["division"] = roman_number
f = open("db.json", "w")
json.dump(db, f)
f.close()
2016-08-13 13:57:38 +00:00
finally:
2016-08-13 13:52:11 +00:00
# Prevent getting ratelimited by Riot
2016-08-13 18:03:47 +00:00
await asyncio.sleep(2)
print("[League] Rank check completed.")
# Wait for the timeout
await asyncio.sleep(timeout)
else:
await asyncio.sleep(1)
# Every timeout seconds, update player level and check for changes
async def league_level_up(timeout):
while True:
if discord_is_ready:
print("[League] Starting check for level changes...")
# Update data for every player in list
for player in db:
if "league" in db[player]:
try:
r = await league.get_player_info(**db[player]["league"])
except league.RateLimitException:
# If you've been ratelimited, skip the player and notify the console.
print("[League] Request rejected for rate limit.")
except Exception:
# If some other error occours, skip the player
print("[League] Request returned an unhandled exception.")
2016-08-13 18:03:47 +00:00
else:
# Check for level changes
2016-08-13 18:06:47 +00:00
if "level" not in db[player]["league"] or r["summonerLevel"] > db[player]["league"]["level"]:
2016-08-13 18:03:47 +00:00
# Send the message
loop.create_task(send_event(eventmsg=s.league_level_up,
player=player,
2016-08-13 18:06:47 +00:00
level=r["summonerLevel"]))
2016-08-13 18:03:47 +00:00
# Update database
2016-08-13 18:06:47 +00:00
db[player]["league"]["level"] = r["summonerLevel"]
2016-08-13 18:03:47 +00:00
f = open("db.json", "w")
json.dump(db, f)
f.close()
finally:
# Prevent getting ratelimited by Riot
await asyncio.sleep(2)
print("[League] Level check completed.")
2016-08-13 13:36:08 +00:00
# Wait for the timeout
await asyncio.sleep(timeout)
else:
await asyncio.sleep(1)
2016-08-12 17:21:43 +00:00
2016-08-16 20:16:22 +00:00
# Every timeout seconds, update player mmr and rank
async def brawlhalla_update_mmr(timeout):
while True:
if discord_is_ready:
print("[Brawlhalla] Starting check for mmr changes...")
# Update mmr for every player in list
for player in db:
if "brawlhalla" in db[player]:
try:
r = await brawlhalla.get_leaderboard_for(db[player]["brawlhalla"]["username"])
2016-08-17 21:46:58 +00:00
except None:
2016-08-16 20:16:22 +00:00
print("[Brawlhalla] Request returned an unhandled exception.")
else:
# Parse the page
2016-08-17 21:46:58 +00:00
bs = bs4.BeautifulSoup(r.text, "html.parser")
2016-08-16 20:16:22 +00:00
# Divide the page into rows
rows = bs.find_all("tr")
# Find the row containing the rank
for row in rows:
# Skip header rows
2016-08-17 21:46:58 +00:00
if row.has_attr('id') and row['id'] == "rheader":
2016-08-16 20:16:22 +00:00
continue
# Check if the row belongs to the correct player
# (Brawlhalla searches aren't case sensitive)
2016-08-17 21:46:58 +00:00
columns = list(row.children)
for column in columns:
2016-08-16 20:16:22 +00:00
# Find the player name column
2016-08-17 21:46:58 +00:00
if column.has_attr('class') and column['class'][0] == "pnameleft":
2016-08-16 20:16:22 +00:00
# Check if the name matches the parameter
if column.string == db[player]["brawlhalla"]["username"]:
break
else:
continue
# Get the current mmr
2016-08-17 21:46:58 +00:00
mmr = int(list(row.children)[7].string)
2016-08-16 20:16:22 +00:00
# Compare the mmr with the value saved in the database
if mmr != db[player]["brawlhalla"]["mmr"]:
# Send a message
2016-08-19 12:03:25 +00:00
loop.create_task(send_event(s.brawlhalla_new_mmr, player, mmr=mmr,
2016-08-19 12:03:49 +00:00
oldmmr=db[player]["brawlhalla"]["mmr"]))
2016-08-16 20:16:22 +00:00
# Update database
db[player]["brawlhalla"]["mmr"] = mmr
f = open("db.json", "w")
json.dump(db, f)
f.close()
break
finally:
await asyncio.sleep(1)
2016-08-17 21:46:58 +00:00
print("[Brawlhalla] Request returned an unhandled exception.")
2016-08-17 18:26:20 +00:00
await asyncio.sleep(timeout)
else:
await asyncio.sleep(1)
2016-08-16 20:16:22 +00:00
2016-08-13 14:23:58 +00:00
# Send a new event to both Discord and Telegram
async def send_event(eventmsg: str, player: str, **kwargs):
# Create arguments dict
mapping = kwargs.copy()
mapping["eventmsg"] = None
# Discord
# The user id is the player argument; convert that into a mention
mapping["player"] = "<@" + player + ">"
# Format the event message
msg = eventmsg.format(**mapping)
# Send the message
loop.create_task(d_client.send_message(d_client.get_channel("213655027842154508"), msg))
# Telegram
# Find the matching Telegram username inside the db
mapping["player"] = "@" + db[player]["telegram"]["username"]
# Convert the Discord Markdown to Telegram Markdown
msg = eventmsg.replace("**", "*")
# Format the event message
msg = msg.format(**mapping)
# Send the message
loop.create_task(telegram.send_message(msg, -2141322))
2016-10-01 22:27:57 +00:00
2016-11-02 13:45:41 +00:00
loop.create_task(overwatch_status_change(600))
2016-10-01 22:27:57 +00:00
print("[Overwatch] Added level up check to the queue.")
2016-08-13 13:52:11 +00:00
2016-08-29 10:31:55 +00:00
loop.create_task(league_rank_change(900))
2016-08-13 13:52:11 +00:00
print("[League] Added rank change check to the queue.")
2016-08-12 20:53:12 +00:00
2016-08-29 10:31:55 +00:00
loop.create_task(league_level_up(900))
2016-08-13 18:03:47 +00:00
print("[League] Added level change check to the queue.")
2016-11-07 22:27:06 +00:00
loop.create_task(brawlhalla_update_mmr(7200))
2016-08-17 18:26:20 +00:00
print("[Brawlhalla] Added mmr change check to the queue.")
2016-08-12 20:53:12 +00:00
try:
loop.run_until_complete(d_client.start(token))
except KeyboardInterrupt:
loop.run_until_complete(d_client.logout())
# cancel all tasks lingering
finally:
loop.close()