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royalnet/rpgpack/commands/dndaddunit.py

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from typing import *
import royalnet
import royalnet.commands as rc
import royalnet.utils as ru
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from ..types import Faction
from ..tables import DndBattleUnit
from ..utils import get_active_battle
class DndaddunitCommand(rc.Command):
name: str = "dndaddunit"
description: str = "Add an Unit to a Battle."
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aliases = ["dau", "dndau", "addunit", "daddunit"]
syntax: str = "{faction} {name} {initiative} {health} {armorclass}"
async def run(self, args: rc.CommandArgs, data: rc.CommandData) -> None:
faction = Faction[args[0].upper()]
name = args[1]
initiative = int(args[2])
health = args[3]
armor_class = int(args[4])
DndBattleUnitT = self.alchemy.get(DndBattleUnit)
active_battle = await get_active_battle(data)
if active_battle is None:
raise rc.CommandError("No battle is active in this chat.")
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units_with_same_name = await ru.asyncify(data.session.query(DndBattleUnitT).filter_by(
name=name,
battle=active_battle.battle
).all)
if len(units_with_same_name) != 0:
raise rc.InvalidInputError("A unit with the same name already exists.")
dbu = DndBattleUnitT(
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linked_character_id=None,
initiative=initiative,
faction=faction,
name=name,
health_string=health,
armor_class=armor_class,
battle=active_battle.battle
)
data.session.add(dbu)
await data.session_commit()
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await data.reply(f"{dbu}\n"
f"joins the battle!")
if dbu.health.hidden:
await data.delete_invoking()