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royalnet/rpgpack/commands/dndedit.py

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import re
from royalnet.commands import *
from .dndnew import DndnewCommand
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from ..tables import DndCharacter
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from ..utils import get_active_character
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class DndeditCommand(DndnewCommand):
name: str = "dndedit"
description: str = "Edit the active DnD character."
aliases = ["de", "dnde", "edit", "dedit"]
async def run(self, args: CommandArgs, data: CommandData) -> None:
character_sheet = args.joined()
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active_character = await get_active_character(data)
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if active_character is None:
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raise CommandError("You don't have an active character.")
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char: DndCharacter = active_character.character
if character_sheet == "":
await data.reply(char.to_edit_string())
return
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arguments = self._parse(character_sheet)
for key in arguments:
char.__setattr__(key, arguments[key])
await data.session_commit()
await data.reply(f"✅ Edit successful!")