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royalnet/royalpack/commands/dota.py

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import asyncio
import logging
import sentry_sdk
import aiohttp
from typing import *
from royalnet.commands import *
from royalnet.utils import *
from royalnet.serf.telegram.escape import escape as tg_escape
from ..tables import Steam, Dota
from ..utils import DotaRank
log = logging.getLogger(__name__)
class DotaCommand(Command):
name: str = "dota"
aliases = ["dota2", "doto", "doto2"]
description: str = "Visualizza le tue statistiche di Dota!"
syntax: str = ""
def __init__(self, interface: CommandInterface):
super().__init__(interface)
if self.interface.name == "telegram":
self.loop.create_task(self._updater(900))
async def _send(self, message):
client = self.serf.client
await self.serf.api_call(client.send_message,
chat_id=self.config["Telegram"]["main_group_id"],
text=tg_escape(message),
parse_mode="HTML",
disable_webpage_preview=True)
@staticmethod
def _display(dota: Dota) -> str:
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string = f" [b]{dota.steam.persona_name}[/b]\n"
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if dota.rank:
string += f"{dota.rank}\n"
string += f"\n" \
f"Wins: [b]{dota.wins}[/b]\n" \
f"Losses: [b]{dota.losses}[/b]\n" \
f"\n"
return string
async def _notify(self,
obj: Dota,
attribute_name: str,
old_value: Any,
new_value: Any):
if attribute_name == "wins":
if old_value is None:
message = f"↔️ Account {obj} connesso a {obj.steam.user}!"
await self._send(message)
elif attribute_name == "rank":
old_rank: Optional[DotaRank] = old_value
new_rank: Optional[DotaRank] = new_value
if new_rank > old_rank:
message = f"📈 [b]{obj.steam.user}[/b] è salito a [b]{new_value}[/b] su Dota 2! Congratulazioni!"
elif new_rank < old_rank:
message = f"📉 [b]{obj.steam.user}[/b] è sceso a [b]{new_value}[/b] su Dota 2."
else:
return
await self._send(message)
@staticmethod
async def _change(obj: Dota,
attribute_name: str,
new_value: Any,
callback: Callable[[Dota, str, Any, Any], Awaitable[None]]):
old_value = obj.__getattribute__(attribute_name)
if old_value != new_value:
await callback(obj, attribute_name, old_value, new_value)
obj.__setattr__(attribute_name, new_value)
async def _update(self, steam: Steam, db_session):
log.info(f"Updating: {steam}")
log.debug(f"Getting player data from OpenDota...")
async with aiohttp.ClientSession() as session:
# Get profile data
async with session.get(f"https://api.opendota.com/api/players/{steam.steamid.as_32}/") as response:
if response.status != 200:
raise ExternalError(f"OpenDota / returned {response.status}!")
p = await response.json()
# No such user
if "profile" not in p:
log.debug(f"Not found: {steam}")
return
# Get win/loss data
async with session.get(f"https://api.opendota.com/api/players/{steam.steamid.as_32}/wl") as response:
if response.status != 200:
raise ExternalError(f"OpenDota /wl returned {response.status}!")
wl = await response.json()
# No such user
if wl["win"] == 0 and wl["lose"] == 0:
log.debug(f"Not found: {steam}")
return
# Find the Dota record, if it exists
dota: Dota = steam.dota
if dota is None:
dota = self.alchemy.get(Dota)(steam=steam)
db_session.add(dota)
db_session.flush()
await self._change(dota, "wins", wl["win"], self._notify)
await self._change(dota, "losses", wl["lose"], self._notify)
if p["rank_tier"]:
await self._change(dota, "rank", DotaRank(rank_tier=p["rank_tier"]), self._notify)
else:
await self._change(dota, "rank", None, self._notify)
async def _updater(self, period: int):
log.info(f"Started updater with {period}s period")
while True:
log.info(f"Updating...")
session = self.alchemy.Session()
log.info("")
steams = session.query(self.alchemy.get(Steam)).all()
for steam in steams:
try:
await self._update(steam, session)
except Exception as e:
sentry_sdk.capture_exception(e)
log.error(f"Error while updating {steam.user.username}: {e}")
await asyncio.sleep(1)
await asyncify(session.commit)
session.close()
log.info(f"Sleeping for {period}s")
await asyncio.sleep(period)
async def run(self, args: CommandArgs, data: CommandData) -> None:
author = await data.get_author(error_if_none=True)
found_something = False
message = ""
for steam in author.steam:
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await self._update(steam, data.session)
if steam.dota is None:
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continue
found_something = True
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message += self._display(steam.dota)
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message += "\n"
if not found_something:
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raise UserError("Nessun account di Dota 2 trovato.")
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await data.reply(message)