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lol ma era così semplice
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parent
998593b334
commit
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1 changed files with 17 additions and 16 deletions
33
main.py
33
main.py
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@ -68,22 +68,23 @@ async def overwatch_status_change(timeout):
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# Update database
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db[player]["overwatch"]["level"] = level
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# Check for rank changes
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# rank = r["data"]["competitive"]["rank"]
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# if rank is not None:
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# rank = int(rank)
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# try:
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# oldrank = int(db[player]["overwatch"]["rank"])
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# except KeyError:
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# oldrank = 0
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# if rank != oldrank:
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# # Send the message
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# loop.create_task(send_event(eventmsg=s.overwatch_rank_change,
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# player=player, change=overwatch.format_rankchange(rank-oldrank),
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# rank=rank, medal=overwatch.url_to_medal(r["data"]["competitive"]["rank_img"])))
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# # Update database
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# db[player]["overwatch"]["rank"] = rank
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# else:
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db[player]["overwatch"]["rank"] = None
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rank = r["data"]["competitive"]["rank"]
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if rank is not None:
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rank = int(rank)
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try:
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oldrank = int(db[player]["overwatch"]["rank"])
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except KeyError:
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oldrank = 0
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if rank != oldrank:
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# Send the message
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loop.create_task(send_event(eventmsg=s.overwatch_rank_change,
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player=player, change=overwatch.format_rankchange(rank-oldrank),
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rank=rank, medal=overwatch.url_to_medal(r["data"]["competitive"]["rank_img"])))
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# Update database
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db[player]["overwatch"]["season"] = 4
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db[player]["overwatch"]["rank"] = rank
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else:
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db[player]["overwatch"]["rank"] = None
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save_db()
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finally:
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await asyncio.sleep(1)
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