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Don't raise an error for invalid roll inputs

This commit is contained in:
Steffo 2020-04-02 18:29:51 +02:00
parent f425be7c95
commit 403e969708

View file

@ -15,6 +15,7 @@ class RollCommand(Command):
async def run(self, args: CommandArgs, data: CommandData) -> None: async def run(self, args: CommandArgs, data: CommandData) -> None:
first: typing.Optional[str] = args.optional(0) first: typing.Optional[str] = args.optional(0)
second: typing.Optional[str] = args.optional(1) second: typing.Optional[str] = args.optional(1)
try:
if second: if second:
minimum = int(first) minimum = int(first)
maximum = int(second) maximum = int(second)
@ -24,5 +25,11 @@ class RollCommand(Command):
else: else:
minimum = 1 minimum = 1
maximum = 100 maximum = 100
except ValueError:
if isinstance(first, str) and "d20" in first:
raise InvalidInputError(f"Invalid value specified.\n"
f"Were you looking for [c]{self.interface.prefix}dice[/c]?")
else:
raise InvalidInputError("Invalid value specified.")
result = random.randrange(minimum, maximum+1) result = random.randrange(minimum, maximum+1)
await data.reply(f"🎲 Dice roll [{minimum}-{maximum}]: [b]{result}[/b]") await data.reply(f"🎲 Dice roll [{minimum}-{maximum}]: [b]{result}[/b]")