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wow finalmente il codice di overwatch è quasi leggibile
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parent
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commit
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2 changed files with 19 additions and 21 deletions
38
main.py
38
main.py
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@ -46,34 +46,32 @@ async def overwatch_status_change(timeout):
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print("[Overwatch] Request returned an unhandled exception.")
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else:
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# Check for levelups
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if "level" not in db[player]["overwatch"] \
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or r["data"]["level"] > db[player]["overwatch"]["level"]:
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level = r["data"]["level"]
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try:
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oldlevel = db[player]["overwatch"]["level"]
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except KeyError:
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oldlevel = 0
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if level > oldlevel:
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# Send the message
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loop.create_task(send_event(eventmsg=s.overwatch_level_up,
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player=player,
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level=r["data"]["level"]))
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loop.create_task(send_event(eventmsg=s.overwatch_level_up, player=player, level=level))
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# Update database
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db[player]["overwatch"]["level"] = r["data"]["level"]
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db[player]["overwatch"]["level"] = level
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f = open("db.json", "w")
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json.dump(db, f)
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f.close()
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# Check for rank changes
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if r["data"]["competitive"]["rank"] is not None:
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if "rank" not in db[player]["overwatch"] \
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or int(r["data"]["competitive"]["rank"]) != db[player]["overwatch"]["rank"]:
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if "rank" not in db[player]["overwatch"]:
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db[player]["overwatch"]["rank"] = 0
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rank = r["data"]["competitive"]["rank"]
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if rank is not None:
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rank = int(rank)
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try:
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oldrank = int(db[player]["overwatch"]["rank"])
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except KeyError:
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oldrank = 0
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if rank != oldrank:
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# Send the message
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loop.create_task(send_event(eventmsg=s.overwatch_rank_change,
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player=player,
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oldmedal=overwatch.rank_to_medal(
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db[player]["overwatch"]["rank"]),
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oldrank=db[player]["overwatch"]["rank"],
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rank=int(r["data"]["competitive"]["rank"]),
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medal=overwatch.rank_to_medal(
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int(r["data"]["competitive"]["rank"]))))
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loop.create_task(send_event(eventmsg=s.overwatch_rank_change, player=player, change=oldrank-rank, rank=rank, medal=overwatch.rank_to_medal(rank)))
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# Update database
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db[player]["overwatch"]["rank"] = int(r["data"]["competitive"]["rank"])
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db[player]["overwatch"]["rank"] = rank
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f = open("db.json", "w")
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json.dump(db, f)
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f.close()
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@ -4,7 +4,7 @@
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overwatch_level_up = "{player} è salito al livello **{level}** su _Overwatch_!"
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# Overwatch: Rank change!
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overwatch_rank_change = "{player} è passato da {oldmedal} {oldrank} a **{medal} {rank}** su _Overwatch_!"
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overwatch_rank_change = "{player} è ora **{medal} {rank}** ({change}) su _Overwatch_!"
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# Overwatch: Medal list
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overwatch_medal_list = ["Nulla",
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