From 6f7b192a7e284f49245832c6ed2640015d6b2e8f Mon Sep 17 00:00:00 2001 From: Stefano Pigozzi Date: Mon, 18 Feb 2019 23:17:00 +0100 Subject: [PATCH] Reduce healing dice quantity --- utils/cast.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/utils/cast.py b/utils/cast.py index 38247078..77046061 100644 --- a/utils/cast.py +++ b/utils/cast.py @@ -80,7 +80,7 @@ class HealingComponent: def __init__(self): # ENSURE THE SEED IS ALREADY SET WHEN CREATING THIS COMPONENT!!! - self.dice_number = random.randrange(1, 21) + self.dice_number = random.randrange(1, 11) self.dice_type = random.sample(self.dice_type_distribution, 1)[0] self.constant = random.randrange(math.floor(-self.dice_type / 4), math.ceil(self.dice_type / 4) + 1) @@ -140,7 +140,7 @@ class StatsComponent: class Spell: - version = "3.1" + version = "3.2" damaging_spell_chance = 0.8 healing_spell_chance = 0.8 # If not a damaging spell