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Added league of legends integration

This commit is contained in:
Steffo 2016-08-12 22:53:12 +02:00
parent 0d37caa872
commit 8e04859091
4 changed files with 101 additions and 6 deletions

3
.gitignore vendored
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@ -139,4 +139,5 @@ $RECYCLE.BIN/
*.lnk *.lnk
.idea/ .idea/
discordtoken.txt discordtoken.txt
db.json db.json
leaguetoken.txt

39
league.py Normal file
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@ -0,0 +1,39 @@
import asyncio
import requests
class NotFoundException(Exception):
pass
class NoRankedGamesCompletedException(Exception):
pass
loop = asyncio.get_event_loop()
# Load League of Legends API key from the leaguetoken.txt file
file = open("leaguetoken.txt", "r")
token = file.read()
file.close()
ranklist = ['BRONZE', 'SILVER', 'GOLD', 'PLATINUM', 'DIAMOND', 'MASTER', 'CHALLENGER']
roman = ['I', 'II', 'III', 'IV', 'V']
# Get player rank info
async def get_player_rank(region: str, summonerid: int, **kwargs):
# GET the json unofficial API response
r = await loop.run_in_executor(None, requests.get,
'https://{region}.api.pvp.net/api/lol/{region}/v2.5/league/by-summoner/{summonerid}'
'/entry?api_key={token}'.format(region=region, summonerid=summonerid, token=token))
# Ensure the request is successful
if r.status_code == 200:
if len(r.json()[str(summonerid)]) > 0:
return r.json()[str(summonerid)][0]
else:
raise NoRankedGamesCompletedException("This player hasn't completed any ranked games.")
elif r.status_code == 404:
raise NotFoundException("Player not found.")
else:
raise Exception("Unhandled API response.")

51
main.py
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@ -2,6 +2,7 @@ import asyncio
import discord import discord
import json import json
import overwatch import overwatch
import league
import strings as s import strings as s
loop = asyncio.get_event_loop() loop = asyncio.get_event_loop()
@ -17,12 +18,14 @@ file = open("discordtoken.txt", "r")
token = file.read() token = file.read()
file.close() file.close()
# Every 300 seconds, update player status and check for levelups # Every timeout seconds, update player status and check for levelups
async def overwatch_level_up(timeout): async def overwatch_level_up(timeout):
while True: while True:
# Wait for the timeout
await asyncio.sleep(timeout)
# Update data for every player in list # Update data for every player in list
for player in db: for player in db:
if db[player]["overwatch"] is not None: if "overwatch" in db[player]:
r = await overwatch.get_player_data(**db[player]["overwatch"]) r = await overwatch.get_player_data(**db[player]["overwatch"])
if r["data"]["level"] > db[player]["overwatch"]["level"]: if r["data"]["level"] > db[player]["overwatch"]["level"]:
# Convert user ID into a mention # Convert user ID into a mention
@ -31,13 +34,53 @@ async def overwatch_level_up(timeout):
msg = s.overwatch_level_up.format(player=user, level=r["data"]["level"]) msg = s.overwatch_level_up.format(player=user, level=r["data"]["level"])
# Send the message to the discord channel # Send the message to the discord channel
loop.create_task(d_client.send_message(d_client.get_channel("213655027842154508"), msg)) loop.create_task(d_client.send_message(d_client.get_channel("213655027842154508"), msg))
db[player]["overwatch"]["level"] = r["data"]["level"]
# Update database # Update database
db[player]["overwatch"]["level"] = r["data"]["level"]
f = open("db.json", "w") f = open("db.json", "w")
json.dump(db, f) json.dump(db, f)
f.close() f.close()
# Every timeout seconds, update player league and check for rank changes
async def league_rank_change(timeout):
while True:
# Wait for the timeout # Wait for the timeout
await asyncio.sleep(timeout) await asyncio.sleep(timeout)
# Update data for every player in list
for player in db:
if "league" in db[player]:
try:
r = await league.get_player_rank(**db[player]["league"])
except league.NoRankedGamesCompletedException:
# If the player has no ranked games completed, skip him
continue
else:
# Convert tier into a number
tier_number = league.ranklist.index(r["tier"])
roman_number = league.roman.index(r["entries"][0]["division"])
# Check for tier changes
if tier_number != db[player]["league"]["tier"] or roman_number < db[player]["league"]["division"]:
# Convert user ID into a mention
user = "<@" + player + ">"
# Prepare the message to send
msg = s.league_rank_up.format(player=user,
tier=s.league_tier_list[tier_number],
division=r["entries"][0]["division"])
# Send the message to the discord channel
loop.create_task(d_client.send_message(d_client.get_channel("213655027842154508"), msg))
# Update database
db[player]["league"]["tier"] = tier_number
db[player]["league"]["division"] = roman_number
f = open("db.json", "w")
json.dump(db, f)
f.close()
loop.create_task(overwatch_level_up(900)) loop.create_task(overwatch_level_up(900))
d_client.run(token) loop.create_task(league_rank_change(120))
try:
loop.run_until_complete(d_client.start(token))
except KeyboardInterrupt:
loop.run_until_complete(d_client.logout())
# cancel all tasks lingering
finally:
loop.close()

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@ -1,4 +1,16 @@
# Overwatch: Level up! # Overwatch: Level up!
# {player} = player # {player} = player
# {level} = new level # {level} = new level
overwatch_level_up = "{player} è salito al livello **{level}** su Overwatch!" overwatch_level_up = "{player} è salito al livello **{level}** su _Overwatch_!"
# League of Legends: Rank up!
league_rank_up = "{player} è salito alla divisione **{tier} {division}** su _League of Legends_!"
# League of Legends: Tier list
league_tier_list = ["Bronzo",
"Argento",
"Oro",
"Platino",
"Diamante",
"Master",
"Challenger"]