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Added league of legends integration
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parent
0d37caa872
commit
8e04859091
4 changed files with 101 additions and 6 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -140,3 +140,4 @@ $RECYCLE.BIN/
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.idea/
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discordtoken.txt
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db.json
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leaguetoken.txt
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39
league.py
Normal file
39
league.py
Normal file
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@ -0,0 +1,39 @@
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import asyncio
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import requests
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class NotFoundException(Exception):
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pass
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class NoRankedGamesCompletedException(Exception):
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pass
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loop = asyncio.get_event_loop()
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# Load League of Legends API key from the leaguetoken.txt file
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file = open("leaguetoken.txt", "r")
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token = file.read()
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file.close()
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ranklist = ['BRONZE', 'SILVER', 'GOLD', 'PLATINUM', 'DIAMOND', 'MASTER', 'CHALLENGER']
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roman = ['I', 'II', 'III', 'IV', 'V']
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# Get player rank info
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async def get_player_rank(region: str, summonerid: int, **kwargs):
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# GET the json unofficial API response
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r = await loop.run_in_executor(None, requests.get,
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'https://{region}.api.pvp.net/api/lol/{region}/v2.5/league/by-summoner/{summonerid}'
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'/entry?api_key={token}'.format(region=region, summonerid=summonerid, token=token))
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# Ensure the request is successful
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if r.status_code == 200:
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if len(r.json()[str(summonerid)]) > 0:
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return r.json()[str(summonerid)][0]
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else:
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raise NoRankedGamesCompletedException("This player hasn't completed any ranked games.")
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elif r.status_code == 404:
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raise NotFoundException("Player not found.")
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else:
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raise Exception("Unhandled API response.")
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51
main.py
51
main.py
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@ -2,6 +2,7 @@ import asyncio
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import discord
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import json
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import overwatch
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import league
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import strings as s
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loop = asyncio.get_event_loop()
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@ -17,12 +18,14 @@ file = open("discordtoken.txt", "r")
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token = file.read()
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file.close()
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# Every 300 seconds, update player status and check for levelups
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# Every timeout seconds, update player status and check for levelups
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async def overwatch_level_up(timeout):
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while True:
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# Wait for the timeout
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await asyncio.sleep(timeout)
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# Update data for every player in list
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for player in db:
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if db[player]["overwatch"] is not None:
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if "overwatch" in db[player]:
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r = await overwatch.get_player_data(**db[player]["overwatch"])
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if r["data"]["level"] > db[player]["overwatch"]["level"]:
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# Convert user ID into a mention
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@ -31,13 +34,53 @@ async def overwatch_level_up(timeout):
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msg = s.overwatch_level_up.format(player=user, level=r["data"]["level"])
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# Send the message to the discord channel
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loop.create_task(d_client.send_message(d_client.get_channel("213655027842154508"), msg))
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db[player]["overwatch"]["level"] = r["data"]["level"]
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# Update database
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db[player]["overwatch"]["level"] = r["data"]["level"]
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f = open("db.json", "w")
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json.dump(db, f)
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f.close()
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# Every timeout seconds, update player league and check for rank changes
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async def league_rank_change(timeout):
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while True:
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# Wait for the timeout
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await asyncio.sleep(timeout)
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# Update data for every player in list
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for player in db:
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if "league" in db[player]:
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try:
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r = await league.get_player_rank(**db[player]["league"])
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except league.NoRankedGamesCompletedException:
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# If the player has no ranked games completed, skip him
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continue
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else:
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# Convert tier into a number
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tier_number = league.ranklist.index(r["tier"])
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roman_number = league.roman.index(r["entries"][0]["division"])
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# Check for tier changes
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if tier_number != db[player]["league"]["tier"] or roman_number < db[player]["league"]["division"]:
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# Convert user ID into a mention
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user = "<@" + player + ">"
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# Prepare the message to send
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msg = s.league_rank_up.format(player=user,
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tier=s.league_tier_list[tier_number],
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division=r["entries"][0]["division"])
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# Send the message to the discord channel
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loop.create_task(d_client.send_message(d_client.get_channel("213655027842154508"), msg))
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# Update database
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db[player]["league"]["tier"] = tier_number
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db[player]["league"]["division"] = roman_number
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f = open("db.json", "w")
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json.dump(db, f)
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f.close()
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loop.create_task(overwatch_level_up(900))
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d_client.run(token)
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loop.create_task(league_rank_change(120))
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try:
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loop.run_until_complete(d_client.start(token))
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except KeyboardInterrupt:
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loop.run_until_complete(d_client.logout())
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# cancel all tasks lingering
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finally:
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loop.close()
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14
strings.py
14
strings.py
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@ -1,4 +1,16 @@
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# Overwatch: Level up!
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# {player} = player
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# {level} = new level
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overwatch_level_up = "{player} è salito al livello **{level}** su Overwatch!"
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overwatch_level_up = "{player} è salito al livello **{level}** su _Overwatch_!"
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# League of Legends: Rank up!
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league_rank_up = "{player} è salito alla divisione **{tier} {division}** su _League of Legends_!"
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# League of Legends: Tier list
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league_tier_list = ["Bronzo",
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"Argento",
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"Oro",
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"Platino",
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"Diamante",
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"Master",
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"Challenger"]
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