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should work

This commit is contained in:
Steffo 2016-11-02 14:45:41 +01:00
parent 25eb63d60b
commit cf584f29d2
3 changed files with 51 additions and 4 deletions

23
main.py
View file

@ -30,7 +30,7 @@ token = file.read()
file.close() file.close()
# Every timeout seconds, update player status and check for levelups # Every timeout seconds, update player status and check for levelups
async def overwatch_level_up(timeout): async def overwatch_status_change(timeout):
while True: while True:
if discord_is_ready: if discord_is_ready:
print("[Overwatch] Starting check...") print("[Overwatch] Starting check...")
@ -45,6 +45,7 @@ async def overwatch_level_up(timeout):
# If some other error occours, skip the player # If some other error occours, skip the player
print("[Overwatch] Request returned an unhandled exception.") print("[Overwatch] Request returned an unhandled exception.")
else: else:
# Check for levelups
if "level" not in db[player]["overwatch"] \ if "level" not in db[player]["overwatch"] \
or r["data"]["level"] > db[player]["overwatch"]["level"]: or r["data"]["level"] > db[player]["overwatch"]["level"]:
# Send the message # Send the message
@ -56,6 +57,24 @@ async def overwatch_level_up(timeout):
f = open("db.json", "w") f = open("db.json", "w")
json.dump(db, f) json.dump(db, f)
f.close() f.close()
# Check for rank changes
if r["data"]["competitive"]["rank"] is not None:
if "rank" not in db[player]["overwatch"] \
or int(r["data"]["competitive"]["rank"]) != db[player]["overwatch"]["rank"]:
# Send the message
loop.create_task(send_event(eventmsg=s.overwatch_rank_change,
player=player,
oldmedal=overwatch.rank_to_medal(
db[player]["overwatch"]["rank"]),
oldrank=db[player]["overwatch"]["rank"],
rank=int(r["data"]["competitive"]["rank"]),
medal=overwatch.rank_to_medal(
int(r["data"]["competitive"]["rank"]))))
# Update database
db[player]["overwatch"]["rank"] = r["data"]["competitive"]["rank"]
f = open("db.json", "w")
json.dump(db, f)
f.close()
finally: finally:
asyncio.sleep(1) asyncio.sleep(1)
print("[Overwatch] Check completed successfully.") print("[Overwatch] Check completed successfully.")
@ -226,7 +245,7 @@ async def send_event(eventmsg: str, player: str, **kwargs):
loop.create_task(telegram.send_message(msg, -2141322)) loop.create_task(telegram.send_message(msg, -2141322))
loop.create_task(overwatch_level_up(600)) loop.create_task(overwatch_status_change(600))
print("[Overwatch] Added level up check to the queue.") print("[Overwatch] Added level up check to the queue.")
loop.create_task(league_rank_change(900)) loop.create_task(league_rank_change(900))

View file

@ -1,5 +1,6 @@
import asyncio import asyncio
import requests import requests
import strings as s
loop = asyncio.get_event_loop() loop = asyncio.get_event_loop()
@ -30,4 +31,19 @@ async def get_player_data(platform: str, region: str, battletag: str, **kwargs):
return pj return pj
else: else:
raise Exception("Unhandled API response.") raise Exception("Unhandled API response.")
# Convert rank to a medal
def rank_to_medal(rank):
if int(rank) < 1500:
return s.overwatch_medal_list[0]
elif int(rank) < 2000:
return s.overwatch_medal_list[1]
elif int(rank) < 2500:
return s.overwatch_medal_list[2]
elif int(rank) < 3000:
return s.overwatch_medal_list[3]
elif int(rank) < 3500:
return s.overwatch_medal_list[4]
elif int(rank) < 4000:
return s.overwatch_medal_list[5]

View file

@ -3,6 +3,18 @@
# {level} = new level # {level} = new level
overwatch_level_up = "{player} è salito al livello **{level}** su _Overwatch_!" overwatch_level_up = "{player} è salito al livello **{level}** su _Overwatch_!"
# Overwatch: Rank change!
overwatch_rank_change = "{player} è passato da {oldmedal} {oldrank} a **{medal} {division}** su _Overwatch_!"
# Overwatch: Medal list
overwatch_medal_list = ["Bronzo",
"Argento",
"Oro",
"Platino",
"Diamante",
"Master",
"Grandmaster"]
# League of Legends: Rank up! # League of Legends: Rank up!
league_rank_up = "{player} è passato da {oldtier} {olddivision} a **{tier} {division}** su _League of Legends_!" league_rank_up = "{player} è passato da {oldtier} {olddivision} a **{tier} {division}** su _League of Legends_!"
@ -26,4 +38,4 @@ league_roman_list = ["I",
league_level_up = "{player} è salito al livello **{level}** su _League of Legends_!" league_level_up = "{player} è salito al livello **{level}** su _League of Legends_!"
# Brawlhalla: new MMR # Brawlhalla: new MMR
brawlhalla_new_mmr = "{player} è passato da {oldmmr} MMR a **{mmr}** MMR su _Brawlhalla_!" brawlhalla_new_mmr = "{player} è passato da {oldmmr} MMR a **{mmr}** MMR su _Brawlhalla_!"