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https://github.com/RYGhub/royalnet.git
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start progress on lel
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parent
abc4bab947
commit
d49f1f39eb
2 changed files with 95 additions and 37 deletions
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@ -1,6 +1,7 @@
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import typing
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import riotwatcher
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import logging
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import asyncio
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from royalnet.commands import *
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from royalnet.utils import *
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from ..tables import LeagueOfLegends
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@ -23,21 +24,51 @@ class LeagueoflegendsCommand(Command):
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_region = "euw1"
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_telegram_group_id = -1001153723135
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def __init__(self, interface: CommandInterface):
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super().__init__(interface)
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self._riotwatcher = riotwatcher.RiotWatcher(api_key=self.interface.bot.get_secret("leagueoflegends"))
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...
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def _notify(self,
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obj: LeagueOfLegends,
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attribute_name: str,
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old_value: typing.Any,
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new_value: typing.Any):
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if self.interface.name == "telegram":
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if isinstance(old_value, LeagueLeague):
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# This is a rank change!
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# Don't send messages for every rank change, send messages just if the TIER or RANK changes!
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if old_value.tier == new_value.tier and old_value.rank == new_value.rank:
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return
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# Prepare the message
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if new_value > old_value:
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message = f"📈 [b]{obj.user}[/b] è salito a {new_value} su League of Legends!"
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else:
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message = "📉 [b]{obj.user}[/b] è sceso a {new_value} su League of Legends."
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# Send the message
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@staticmethod
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def _change(obj: LeagueOfLegends,
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attribute_name: str,
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new_value: typing.Any,
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callback: typing.Callable[[LeagueOfLegends, str, typing.Any, typing.Any], None]):
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old_value = obj.__getattribute__(attribute_name)
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if old_value != new_value:
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callback(obj, attribute_name, old_value, new_value)
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obj.__setattr__(attribute_name, new_value)
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async def _update(self, lol: LeagueOfLegends):
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log.info(f"Updating: {lol}")
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log.debug(f"Getting summoner data: {lol}")
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summoner = self._riotwatcher.summoner.by_id(region=self._region, encrypted_summoner_id=lol.summoner_id)
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lol.profile_icon_id = summoner["profileIconId"]
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lol.summoner_name = summoner["name"]
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lol.puuid = summoner["puuid"]
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lol.summoner_level = summoner["summonerLevel"]
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lol.summoner_id = summoner["id"]
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lol.account_id = summoner["accountId"]
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self._change(lol, "profile_icon_id", summoner["profileIconId"], self._notify)
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self._change(lol, "summoner_name", summoner["name"], self._notify)
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self._change(lol, "puuid", summoner["puuid"], self._notify)
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self._change(lol, "summoner_level", summoner["summonerLevel"], self._notify)
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self._change(lol, "summoner_id", summoner["id"], self._notify)
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self._change(lol, "account_id", summoner["accountId"], self._notify)
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log.debug(f"Getting leagues data: {lol}")
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leagues = self._riotwatcher.league.by_summoner(region=self._region, encrypted_summoner_id=lol.summoner_id)
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soloq = None
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@ -53,13 +84,21 @@ class LeagueoflegendsCommand(Command):
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twtrq = LeagueLeague.from_dict(league)
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if league["queueType"] == "RANKED_TFT":
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tftq = LeagueLeague.from_dict(league)
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lol.rank_soloq = soloq
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lol.rank_flexq = flexq
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lol.rank_twtrq = twtrq
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lol.rank_tftq = tftq
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self._change(lol, "rank_soloq", soloq, self._notify)
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self._change(lol, "rank_flexq", flexq, self._notify)
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self._change(lol, "rank_twtrq", twtrq, self._notify)
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self._change(lol, "rank_tftq", tftq, self._notify)
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log.debug(f"Getting mastery data: {lol}")
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mastery = self._riotwatcher.champion_mastery.scores_by_summoner(region=self._region, encrypted_summoner_id=lol.summoner_id)
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lol.mastery_score = mastery
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self._change(lol, "mastery_score", mastery, self._notify)
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async def _updater(self, period: int):
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while True:
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session = self.alchemy.Session()
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lols = session.query(self.alchemy.LeagueOfLegends).all()
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for lol in lols:
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await self._update(lol)
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await asyncio.sleep(period)
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def _display(self, lol: LeagueOfLegends):
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string = f"ℹ️ [b]{lol.summoner_name}[/b]\n" \
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@ -23,7 +23,7 @@ class LeagueLeague:
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self.fresh_blood: bool = fresh_blood
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self.veteran: bool = veteran
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def __str__(self):
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def __str__(self) -> str:
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emojis = ""
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if self.veteran:
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emojis += "🏆"
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@ -33,37 +33,56 @@ class LeagueLeague:
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emojis += "⭐️"
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return f"[b]{self.tier} {self.rank}[/b] ({self.points} LP) {emojis}"
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def __repr__(self):
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def __repr__(self) -> str:
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return f"<{self.__class__.__qualname__} {self}>"
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def __eq__(self, other):
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if isinstance(other, LeagueLeague):
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equal = True
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if other.veteran:
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equal &= self.veteran == other.veteran
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if other.fresh_blood:
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equal &= self.fresh_blood == other.fresh_blood
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if other.hot_streak:
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equal &= self.hot_streak == other.hot_streak
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if other.inactive:
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equal &= self.inactive == other.inactive
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if other.losses:
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equal &= self.losses == other.losses
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if other.wins:
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equal &= self.wins == other.wins
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if other.points:
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equal &= self.points == other.points
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if other.rank:
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equal &= self.rank == other.rank
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if other.tier:
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equal &= self.tier == other.tier
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return equal
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else:
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def __eq__(self, other) -> bool:
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if not isinstance(other, LeagueLeague):
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raise TypeError(f"Can't compare {self.__class__.__qualname__} with {other.__class__.__qualname__}")
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equal = True
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if other.veteran:
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equal &= self.veteran == other.veteran
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if other.fresh_blood:
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equal &= self.fresh_blood == other.fresh_blood
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if other.hot_streak:
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equal &= self.hot_streak == other.hot_streak
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if other.inactive:
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equal &= self.inactive == other.inactive
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if other.losses:
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equal &= self.losses == other.losses
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if other.wins:
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equal &= self.wins == other.wins
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if other.points:
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equal &= self.points == other.points
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if other.rank:
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equal &= self.rank == other.rank
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if other.tier:
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equal &= self.tier == other.tier
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return equal
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def __ne__(self, other):
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def __ne__(self, other) -> bool:
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return not self.__eq__(other)
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def __gt__(self, other) -> bool:
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if not isinstance(other, LeagueLeague):
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raise TypeError(f"Can't compare {self.__class__.__qualname__} with {other.__class__.__qualname__}")
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if not (bool(self) and bool(other)):
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raise ValueError("Can't compare partial LeagueLeagues.")
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if self.tier != other.tier:
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# Silver is better than Bronze
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return self.tier > other.tier
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elif self.rank != other.rank:
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# Silver I is better than Silver IV
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return self.rank < other.rank
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elif self.points != other.points:
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# Silver I (100 LP) is better than Silver I (0 LP)
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return self.points > other.points
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elif self.winrate != other.winrate:
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# Silver I (100 LP with 60% winrate) is better than Silver I (100 LP with 40% winrate)
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return self.winrate > other.winrate
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else:
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return False
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def __bool__(self):
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result = True
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result &= self.veteran is not None
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