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Added league level check
This commit is contained in:
parent
03cc06d79c
commit
d67ca94c77
3 changed files with 82 additions and 16 deletions
20
league.py
20
league.py
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@ -27,7 +27,7 @@ roman = ['I', 'II', 'III', 'IV', 'V']
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# Get player rank info
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async def get_player_rank(region: str, summonerid: int, **kwargs):
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print("[League] Getting league info for: {region} {summonerid}".format(region=region, summonerid=summonerid))
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# GET the json unofficial API response
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# GET the json API response
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r = await loop.run_in_executor(None, requests.get,
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'https://{region}.api.pvp.net/api/lol/{region}/v2.5/league/by-summoner/{summonerid}'
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'/entry?api_key={token}'.format(region=region, summonerid=summonerid, token=token))
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@ -40,3 +40,21 @@ async def get_player_rank(region: str, summonerid: int, **kwargs):
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raise RateLimitException("You've been ratelimited by Riot. Check your developer dashboard.")
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else:
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raise Exception("Unhandled API response.")
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# Get player info data
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async def get_player_info(region: str, summonerid: int, **kwargs):
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print("[League] Getting profile info for: {region} {summonerid}".format(region=region, summonerid=summonerid))
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# GET the json API response
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r = await loop.run_in_executor(None, requests.get, 'https://{region}.api.pvp.net//api/lol/{region}/v1.4/summoner/'
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'{summonerid}/entry?api_key={token}'
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.format(region=region, summonerid=summonerid, token=token))
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# Ensure the request is successful
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if r.status_code == 200:
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return r.json()[str(summonerid)]
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elif r.status_code == 404:
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raise NoRankedGamesCompletedException("This player hasn't completed any ranked games.")
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elif r.status_code == 429:
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raise RateLimitException("You've been ratelimited by Riot. Check your developer dashboard.")
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else:
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raise Exception("Unhandled API response.")
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53
main.py
53
main.py
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@ -35,8 +35,13 @@ async def overwatch_level_up(timeout):
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# Update data for every player in list
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for player in db:
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if "overwatch" in db[player]:
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try:
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r = await overwatch.get_player_data(**db[player]["overwatch"])
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if r["data"]["level"] > db[player]["overwatch"]["level"]:
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except overwatch.NotFoundException:
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print("[Overwatch] Player not found.")
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else:
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if "level" not in db[player]["overwatch"] \
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or r["data"]["level"] > db[player]["overwatch"]["level"]:
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# Send the message
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loop.create_task(send_event(eventmsg=s.overwatch_level_up,
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player=player,
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@ -46,6 +51,8 @@ async def overwatch_level_up(timeout):
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f = open("db.json", "w")
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json.dump(db, f)
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f.close()
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finally:
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asyncio.sleep(1)
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print("[Overwatch] Check completed successfully.")
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# Wait for the timeout
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await asyncio.sleep(timeout)
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@ -56,7 +63,7 @@ async def overwatch_level_up(timeout):
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async def league_rank_change(timeout):
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while True:
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if discord_is_ready:
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print("[League] Starting check...")
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print("[League] Starting check for rank changes...")
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# Update data for every player in list
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for player in db:
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if "league" in db[player]:
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@ -73,7 +80,8 @@ async def league_rank_change(timeout):
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tier_number = league.ranklist.index(r["tier"])
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roman_number = league.roman.index(r["entries"][0]["division"])
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# Check for tier changes
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if tier_number != db[player]["league"]["tier"] or roman_number != db[player]["league"]["division"]:
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if tier_number != db[player]["league"]["tier"] \
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or roman_number != db[player]["league"]["division"]:
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# Send the message
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loop.create_task(send_event(eventmsg=s.league_rank_up,
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player=player,
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@ -87,8 +95,42 @@ async def league_rank_change(timeout):
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f.close()
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finally:
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# Prevent getting ratelimited by Riot
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await asyncio.sleep(2)
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print("[League] Rank check completed.")
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# Wait for the timeout
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await asyncio.sleep(timeout)
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else:
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await asyncio.sleep(1)
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print("[League] Check completed.")
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# Every timeout seconds, update player level and check for changes
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async def league_level_up(timeout):
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while True:
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if discord_is_ready:
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print("[League] Starting check for level changes...")
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# Update data for every player in list
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for player in db:
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if "league" in db[player]:
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try:
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r = await league.get_player_info(**db[player]["league"])
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except league.RateLimitException:
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# If you've been ratelimited, skip the player and notify the console.
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print("[League] Request rejected for rate limit.")
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else:
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# Check for level changes
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if "level" not in db[player]["league"] or r["level"] > db[player]["league"]["level"]:
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# Send the message
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loop.create_task(send_event(eventmsg=s.league_level_up,
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player=player,
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level=r["level"]))
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# Update database
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db[player]["league"]["level"] = r["level"]
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f = open("db.json", "w")
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json.dump(db, f)
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f.close()
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finally:
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# Prevent getting ratelimited by Riot
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await asyncio.sleep(2)
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print("[League] Level check completed.")
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# Wait for the timeout
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await asyncio.sleep(timeout)
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else:
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@ -123,6 +165,9 @@ print("[Overwatch] Added level up check to the queue.")
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loop.create_task(league_rank_change(900))
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print("[League] Added rank change check to the queue.")
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loop.create_task(league_level_up(900))
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print("[League] Added level change check to the queue.")
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try:
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loop.run_until_complete(d_client.start(token))
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except KeyboardInterrupt:
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@ -14,3 +14,6 @@ league_tier_list = ["Bronzo",
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"Diamante",
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"Master",
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"Challenger"]
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# League of Legends: Level up!
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league_level_up = "{player} è salito al livello **{level}** su _League of Legends_!"
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