mirror of
https://github.com/RYGhub/royalnet.git
synced 2024-11-27 13:34:28 +00:00
Nerf spell accuracy
This commit is contained in:
parent
1b848cb5ea
commit
defc6d5a64
1 changed files with 11 additions and 38 deletions
|
@ -6,23 +6,25 @@ s = strings.safely_format_string
|
|||
|
||||
|
||||
class Spell:
|
||||
version = "3.0"
|
||||
version = "3.1"
|
||||
|
||||
dice_type_distribution = ([4] * 1) +\
|
||||
([6] * 6) +\
|
||||
([8] * 24) +\
|
||||
([10] * 38) +\
|
||||
([12] * 24) +\
|
||||
dice_type_distribution = ([4] * 7) +\
|
||||
([6] * 12) +\
|
||||
([8] * 32) +\
|
||||
([10] * 30) +\
|
||||
([12] * 12) +\
|
||||
([20] * 6) +\
|
||||
([100] * 1)
|
||||
|
||||
all_damage_types = ["da fuoco", "da freddo", "elettrici", "sonici", "necrotici", "magici",
|
||||
"da acido", "divini", "nucleari", "psichici", "fisici", "puri", "da taglio",
|
||||
"da perforazione", "da impatto", "da caduta", "gelato", "onnipotenti", "oscuri",
|
||||
"di luce", "da velocità", "da cactus", "meta", "dannosi", "da radiazione",
|
||||
"di luce", "da velocità", "da cactus", "dannosi", "da radiazione",
|
||||
"tuamammici", "da maledizione", "pesanti", "leggeri", "immaginari", "da laser",
|
||||
"da neutrini", "galattici", "cerebrali", "ritardati", "ritardanti", "morali", "materiali",
|
||||
"energetici", "esplosivi"]
|
||||
"energetici", "esplosivi", "energetici", "finanziari", "radianti", "sonori", "spaggiaritici",
|
||||
"interiori", "endocrini", "invisibili", "inesistenti", "eccellenti", "bosonici",
|
||||
"gellificanti", "terminali"]
|
||||
|
||||
repeat_distribution = ([1] * 8) +\
|
||||
([2] * 1) +\
|
||||
|
@ -40,7 +42,7 @@ class Spell:
|
|||
self.dice_number = random.randrange(1, 21)
|
||||
self.dice_type = random.sample(self.dice_type_distribution, 1)[0]
|
||||
self.constant = random.randrange(math.floor(-self.dice_type / 4), math.ceil(self.dice_type / 4) + 1)
|
||||
self.miss_chance = random.randrange(80, 101)
|
||||
self.miss_chance = random.randrange(50, 101)
|
||||
self.repeat = random.sample(self.repeat_distribution, 1)[0]
|
||||
self.damage_types_qty = random.sample(self.damage_types_distribution, 1)[0]
|
||||
self.damage_types = random.sample(self.all_damage_types, self.damage_types_qty)
|
||||
|
@ -63,32 +65,3 @@ class Spell:
|
|||
if self.repeat > 1:
|
||||
string += s(strings.SPELL.REPEAT, words={"repeat": str(self.repeat)})
|
||||
return string
|
||||
|
||||
|
||||
class Hit:
|
||||
def __init__(self, spell: Spell):
|
||||
random.seed()
|
||||
self.hit_roll = random.randrange(0, 101)
|
||||
self.damage = 0
|
||||
self.crit_multiplier = 1
|
||||
self.damage_type = random.sample(spell.damage_types, 1)[0]
|
||||
if self.hit_roll > spell.miss_chance:
|
||||
return
|
||||
for _ in range(spell.dice_number):
|
||||
self.damage += random.randrange(1, spell.dice_type + 1)
|
||||
self.damage += spell.constant
|
||||
if self.damage < 0:
|
||||
self.damage = 0
|
||||
while random.randrange(1, 21) == 20:
|
||||
self.crit_multiplier *= 2
|
||||
|
||||
@property
|
||||
def total_damage(self):
|
||||
return self.damage * self.crit_multiplier
|
||||
|
||||
class Cast:
|
||||
def __init__(self, spell: Spell):
|
||||
self.hits = []
|
||||
for _ in spell.repeat:
|
||||
self.hits.append(Hit(spell))
|
||||
|
||||
|
|
Loading…
Reference in a new issue