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Improved levelup code

This commit is contained in:
Steffo 2016-08-12 21:08:36 +02:00
parent 8fea42680e
commit f42dc376bf
2 changed files with 24 additions and 15 deletions

33
main.py
View file

@ -2,6 +2,7 @@ import asyncio
import discord import discord
import json import json
import overwatch import overwatch
import strings as s
loop = asyncio.get_event_loop() loop = asyncio.get_event_loop()
d_client = discord.Client() d_client = discord.Client()
@ -12,25 +13,29 @@ db = json.load(file)
file.close() file.close()
# Get the discord bot token from "discordtoken.txt" # Get the discord bot token from "discordtoken.txt"
f = open("discordtoken.txt", "r") file = open("discordtoken.txt", "r")
token = f.read() token = file.read()
f.close() file.close()
# List overwatch players
ow_players = list()
for player in db:
if db[player]["overwatch"] is not None:
ow_players.append(db[player]["overwatch"])
# Every 300 seconds, update player status and check for levelups # Every 300 seconds, update player status and check for levelups
async def overwatch_level_up(timeout): async def overwatch_level_up(timeout):
while True: while True:
# Update data for every player in list # Update data for every player in list
for ow_player in ow_players: for player in db:
r = await overwatch.get_player_data(**ow_player) if db[player]["overwatch"] is not None:
if r["data"]["level"] > ow_player["level"]: r = await overwatch.get_player_data(**db[player]["overwatch"])
await d_client.send_message(d_client.get_channel("213655027842154508"), "Level up!") if r["data"]["level"] > db[player]["overwatch"]["level"]:
ow_player["level"] = r["data"]["level"] # Convert user ID into a mention
user = "<@" + player + ">"
# Prepare the message to send
msg = s.overwatch_level_up.format(player=user, level=r["data"]["level"])
# Send the message to the discord channel
loop.create_task(d_client.send_message(d_client.get_channel("213655027842154508"), msg))
db[player]["overwatch"]["level"] = r["data"]["level"]
# Update database
f = open("db.json", "w")
json.dump(db, f)
f.close()
# Wait for the timeout # Wait for the timeout
await asyncio.sleep(timeout) await asyncio.sleep(timeout)

4
strings.py Normal file
View file

@ -0,0 +1,4 @@
# Overwatch: Level up!
# {player} = player
# {level} = new level
overwatch_level_up = "{player} è salito al livello **{level}** su Overwatch!"