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Improved levelup code
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parent
8fea42680e
commit
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2 changed files with 24 additions and 15 deletions
33
main.py
33
main.py
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@ -2,6 +2,7 @@ import asyncio
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import discord
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import json
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import overwatch
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import strings as s
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loop = asyncio.get_event_loop()
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d_client = discord.Client()
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@ -12,25 +13,29 @@ db = json.load(file)
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file.close()
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# Get the discord bot token from "discordtoken.txt"
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f = open("discordtoken.txt", "r")
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token = f.read()
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f.close()
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# List overwatch players
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ow_players = list()
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for player in db:
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if db[player]["overwatch"] is not None:
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ow_players.append(db[player]["overwatch"])
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file = open("discordtoken.txt", "r")
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token = file.read()
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file.close()
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# Every 300 seconds, update player status and check for levelups
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async def overwatch_level_up(timeout):
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while True:
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# Update data for every player in list
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for ow_player in ow_players:
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r = await overwatch.get_player_data(**ow_player)
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if r["data"]["level"] > ow_player["level"]:
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await d_client.send_message(d_client.get_channel("213655027842154508"), "Level up!")
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ow_player["level"] = r["data"]["level"]
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for player in db:
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if db[player]["overwatch"] is not None:
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r = await overwatch.get_player_data(**db[player]["overwatch"])
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if r["data"]["level"] > db[player]["overwatch"]["level"]:
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# Convert user ID into a mention
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user = "<@" + player + ">"
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# Prepare the message to send
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msg = s.overwatch_level_up.format(player=user, level=r["data"]["level"])
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# Send the message to the discord channel
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loop.create_task(d_client.send_message(d_client.get_channel("213655027842154508"), msg))
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db[player]["overwatch"]["level"] = r["data"]["level"]
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# Update database
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f = open("db.json", "w")
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json.dump(db, f)
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f.close()
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# Wait for the timeout
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await asyncio.sleep(timeout)
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4
strings.py
Normal file
4
strings.py
Normal file
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@ -0,0 +1,4 @@
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# Overwatch: Level up!
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# {player} = player
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# {level} = new level
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overwatch_level_up = "{player} è salito al livello **{level}** su Overwatch!"
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