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🧹 Rename variable: spell → s
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1 changed files with 10 additions and 10 deletions
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@ -7,12 +7,12 @@ async def spell(*, _msg: engi.Message, spellname: str, **__):
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"""
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Genera una spell casuale!
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"""
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spell = royalspells.Spell(spellname)
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s = royalspells.Spell(spellname)
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rows: list[str] = [f"✨ {spell.name}"]
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rows: list[str] = [f"✨ {s.name}"]
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if spell.damage_component:
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dmg: royalspells.DamageComponent = spell.damage_component
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if s.damage_component:
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dmg: royalspells.DamageComponent = s.damage_component
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constant_str: str = f"{dmg.constant:+d}" if dmg.constant != 0 else ""
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rows.append(f"Danni: {dmg.dice_number}d{dmg.dice_type}{constant_str}"
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f" {', '.join(dmg.damage_types)}")
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@ -21,21 +21,21 @@ async def spell(*, _msg: engi.Message, spellname: str, **__):
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rows.append(f"Multiattacco: ×{dmg.repeat}")
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rows.append("")
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if spell.healing_component:
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heal: royalspells.HealingComponent = spell.healing_component
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if s.healing_component:
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heal: royalspells.HealingComponent = s.healing_component
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constant_str: str = f"{heal.constant:+d}" if heal.constant != 0 else ""
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rows.append(f"Cura: {heal.dice_number}d{heal.dice_type}{constant_str} HP")
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rows.append("")
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if spell.stats_component:
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stats: royalspells.StatsComponent = spell.stats_component
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if s.stats_component:
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stats: royalspells.StatsComponent = s.stats_component
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rows.append("Il caster riceve: ")
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for stat_name in stats.stat_changes:
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rows.append(f"{stat_name}{stats.stat_changes[stat_name]}")
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rows.append("")
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if spell.status_effect_component:
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se: royalspells.StatusEffectComponent = spell.status_effect_component
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if s.status_effect_component:
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se: royalspells.StatusEffectComponent = s.status_effect_component
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rows.append("Infligge al bersaglio: ")
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rows.append(f"{se.effect} ({se.chance}%)")
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rows.append("")
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