from typing import * import royalnet.commands as rc import royalnet.utils as ru import royalspells as rs class SpellCommand(rc.Command): name: str = "spell" description: str = "Genera casualmente una spell!" syntax = "{nome_spell}" async def run(self, args: rc.CommandArgs, data: rc.CommandData) -> None: spell_name = args.joined(require_at_least=1) spell = rs.Spell(spell_name) rows: List[str] = [f"✨ [b]{spell.name}[/b]"] if spell.damage_component: dmg: rs.DamageComponent = spell.damage_component constant_str: str = f"{dmg.constant:+d}" if dmg.constant != 0 else "" rows.append(f"Danni: [b]{dmg.dice_number}d{dmg.dice_type}{constant_str}[/b]" f" {ru.andformat(dmg.damage_types, final=' e ')}") rows.append(f"Precisione: [b]{dmg.miss_chance}%[/b]") if dmg.repeat > 1: rows.append(f"Multiattacco: [b]×{dmg.repeat}[/b]") rows.append("") if spell.healing_component: heal: rs.HealingComponent = spell.healing_component constant_str: str = f"{heal.constant:+d}" if heal.constant != 0 else "" rows.append(f"Cura: [b]{heal.dice_number}d{heal.dice_type}{constant_str}[/b] HP") rows.append("") if spell.stats_component: stats: rs.StatsComponent = spell.stats_component rows.append("Il caster riceve: ") for stat_name in stats.stat_changes: rows.append(f"[b]{stat_name}{stats.stat_changes[stat_name]}[/b]") rows.append("") if spell.status_effect_component: se: rs.StatusEffectComponent = spell.status_effect_component rows.append("Infligge al bersaglio: ") rows.append(f"[b]{se.effect}[/b] ({se.chance}%)") rows.append("") await data.reply("\n".join(rows))