import royalnet.engineer as engi import royalspells @engi.TeleportingConversation async def spell(*, _msg: engi.Message, spellname: str, **__): """ Genera una spell casuale! """ spell = royalspells.Spell(spellname) rows: list[str] = [f"✨ {spell.name}"] if spell.damage_component: dmg: royalspells.DamageComponent = spell.damage_component constant_str: str = f"{dmg.constant:+d}" if dmg.constant != 0 else "" rows.append(f"Danni: {dmg.dice_number}d{dmg.dice_type}{constant_str}" f" {', '.join(dmg.damage_types)}") rows.append(f"Precisione: {dmg.miss_chance}%") if dmg.repeat > 1: rows.append(f"Multiattacco: ×{dmg.repeat}") rows.append("") if spell.healing_component: heal: royalspells.HealingComponent = spell.healing_component constant_str: str = f"{heal.constant:+d}" if heal.constant != 0 else "" rows.append(f"Cura: {heal.dice_number}d{heal.dice_type}{constant_str} HP") rows.append("") if spell.stats_component: stats: royalspells.StatsComponent = spell.stats_component rows.append("Il caster riceve: ") for stat_name in stats.stat_changes: rows.append(f"{stat_name}{stats.stat_changes[stat_name]}") rows.append("") if spell.status_effect_component: se: royalspells.StatusEffectComponent = spell.status_effect_component rows.append("Infligge al bersaglio: ") rows.append(f"{se.effect} ({se.chance}%)") rows.append("") await _msg.reply(text="\n".join(rows)) __all__ = ("spell",)