import asyncio import discord import json import overwatch import league import strings as s import telegram loop = asyncio.get_event_loop() d_client = discord.Client() discord_is_ready = False # When Discord is ready, set discord_is_ready to True @d_client.event async def on_ready(): global discord_is_ready discord_is_ready = True # Get player database from the db.json file file = open("db.json") db = json.load(file) file.close() # Get the discord bot token from "discordtoken.txt" file = open("discordtoken.txt", "r") token = file.read() file.close() # Every timeout seconds, update player status and check for levelups async def overwatch_level_up(timeout): while True: if discord_is_ready: print("[Overwatch] Starting check...") # Update data for every player in list for player in db: if "overwatch" in db[player]: r = await overwatch.get_player_data(**db[player]["overwatch"]) if r["data"]["level"] > db[player]["overwatch"]["level"]: # Convert user ID into a mention user = "<@" + player + ">" # Prepare the message to send msg = s.overwatch_level_up.format(player=user, level=r["data"]["level"]) # Send the message to the discord channel loop.create_task(d_client.send_message(d_client.get_channel("213655027842154508"), msg)) # Send the message to the telegram group chat loop.create_task(telegram.send_message(msg, -2141322)) # Update database db[player]["overwatch"]["level"] = r["data"]["level"] f = open("db.json", "w") json.dump(db, f) f.close() print("[Overwatch] Check completed successfully.") # Wait for the timeout await asyncio.sleep(timeout) else: await asyncio.sleep(1) # Every timeout seconds, update player league and check for rank changes async def league_rank_change(timeout): while True: if discord_is_ready: print("[League] Starting check...") # Update data for every player in list for player in db: if "league" in db[player]: try: r = await league.get_player_rank(**db[player]["league"]) except league.NoRankedGamesCompletedException: # If the player has no ranked games completed, skip him continue except league.RateLimitException: # If you've been ratelimited, skip the player and notify the console. print("[League] Request rejected for rate limit.") else: # Convert tier into a number tier_number = league.ranklist.index(r["tier"]) roman_number = league.roman.index(r["entries"][0]["division"]) # Check for tier changes if tier_number != db[player]["league"]["tier"] or roman_number != db[player]["league"]["division"]: # Convert user ID into a mention user = "<@" + player + ">" # Prepare the message to send msg = s.league_rank_up.format(player=user, tier=s.league_tier_list[tier_number], division=r["entries"][0]["division"]) # Send the message to the discord channel loop.create_task(d_client.send_message(d_client.get_channel("213655027842154508"), msg)) # Send the message to the telegram group chat loop.create_task(telegram.send_message(msg, -2141322)) # Update database db[player]["league"]["tier"] = tier_number db[player]["league"]["division"] = roman_number f = open("db.json", "w") json.dump(db, f) f.close() finally: # Prevent getting ratelimited by Riot await asyncio.sleep(1) print("[League] Check completed.") # Wait for the timeout await asyncio.sleep(timeout) else: await asyncio.sleep(1) loop.create_task(overwatch_level_up(900)) print("[Overwatch] Added level up check to the queue.") loop.create_task(league_rank_change(900)) print("[League] Added rank change check to the queue.") try: loop.run_until_complete(d_client.start(token)) except KeyboardInterrupt: loop.run_until_complete(d_client.logout()) # cancel all tasks lingering finally: loop.close()