import asyncio import logging import sentry_sdk import aiohttp from typing import * from royalnet.commands import * from royalnet.utils import * from royalnet.serf.telegram.escape import escape as tg_escape from ..tables import Steam, Dota from ..types import DotaRank log = logging.getLogger(__name__) class DotaCommand(Command): name: str = "dota" aliases = ["dota2", "doto", "doto2", "dotka", "dotka2"] description: str = "Visualizza le tue statistiche di Dota!" syntax: str = "" def __init__(self, interface: CommandInterface): super().__init__(interface) if self.interface.name == "telegram" and self.config["Dota"]["updater"]: self.loop.create_task(self._updater(7200)) async def _send(self, message): client = self.serf.client await self.serf.api_call(client.send_message, chat_id=self.config["Telegram"]["main_group_id"], text=tg_escape(message), parse_mode="HTML", disable_webpage_preview=True) @staticmethod def _display(dota: Dota) -> str: string = f"ℹī¸ [b]{dota.steam.persona_name}[/b]\n" if dota.rank: string += f"{dota.rank}\n" string += f"\n" \ f"Wins: [b]{dota.wins}[/b]\n" \ f"Losses: [b]{dota.losses}[/b]\n" \ f"\n" return string async def _notify(self, obj: Dota, attribute_name: str, old_value: Any, new_value: Any): if attribute_name == "wins": if old_value is None: message = f"↔ī¸ Account {obj} connesso a {obj.steam.user}!" await self._send(message) elif attribute_name == "rank": old_rank: Optional[DotaRank] = old_value new_rank: Optional[DotaRank] = new_value if new_rank > old_rank: message = f"📈 [b]{obj.steam.user}[/b] è salito a [b]{new_value}[/b] su Dota 2! Congratulazioni!" elif new_rank < old_rank: message = f"📉 [b]{obj.steam.user}[/b] è sceso a [b]{new_value}[/b] su Dota 2." else: return await self._send(message) @staticmethod async def _change(obj: Dota, attribute_name: str, new_value: Any, callback: Callable[[Dota, str, Any, Any], Awaitable[None]]): old_value = obj.__getattribute__(attribute_name) if old_value != new_value: await callback(obj, attribute_name, old_value, new_value) obj.__setattr__(attribute_name, new_value) async def _update(self, steam: Steam, db_session): log.info(f"Updating: {steam}") log.debug(f"Getting player data from OpenDota...") async with aiohttp.ClientSession() as session: # Get profile data async with session.get(f"https://api.opendota.com/api/players/{steam.steamid.as_32}/") as response: if response.status != 200: raise ExternalError(f"OpenDota / returned {response.status}!") p = await response.json() # No such user if "profile" not in p: log.debug(f"Not found: {steam}") return # Get win/loss data async with session.get(f"https://api.opendota.com/api/players/{steam.steamid.as_32}/wl") as response: if response.status != 200: raise ExternalError(f"OpenDota /wl returned {response.status}!") wl = await response.json() # No such user if wl["win"] == 0 and wl["lose"] == 0: log.debug(f"Not found: {steam}") return # Find the Dota record, if it exists dota: Dota = steam.dota if dota is None: dota = self.alchemy.get(Dota)(steam=steam) db_session.add(dota) db_session.flush() await self._change(dota, "wins", wl["win"], self._notify) await self._change(dota, "losses", wl["lose"], self._notify) if p["rank_tier"]: await self._change(dota, "rank", DotaRank(rank_tier=p["rank_tier"]), self._notify) else: await self._change(dota, "rank", None, self._notify) async def _updater(self, period: int): log.info(f"Started updater with {period}s period") while True: log.info(f"Updating...") session = self.alchemy.Session() log.info("") steams = session.query(self.alchemy.get(Steam)).all() for steam in steams: try: await self._update(steam, session) except Exception as e: sentry_sdk.capture_exception(e) log.error(f"Error while updating {steam.user.username}: {e}") await asyncio.sleep(1) await asyncify(session.commit) session.close() log.info(f"Sleeping for {period}s") await asyncio.sleep(period) async def run(self, args: CommandArgs, data: CommandData) -> None: author = await data.get_author(error_if_none=True) found_something = False message = "" for steam in author.steam: await self._update(steam, data.session) if steam.dota is None: continue found_something = True message += self._display(steam.dota) message += "\n" if not found_something: raise UserError("Nessun account di Dota 2 trovato.") await data.reply(message)