import random import math from royalnet.commands import * from ..tables import DndCharacter from ..utils import get_active_character class DndrollCommand(Command): name: str = "dndroll" description: str = "Roll dice as the active DnD character." aliases = ["dr", "dndr", "roll", "droll"] _skill_names = { "str": "strength", "for": "strength", "dex": "dexterity", "des": "dexterity", "con": "constitution", "cos": "constitution", "inte": "intelligence", "wis": "wisdom", "sag": "wisdom", "cha": "charisma", "car": "charisma", "ststr": "strength_save", "stfor": "strength_save", "stdex": "dexterity_save", "stdes": "dexterity_save", "stcon": "constitution_save", "stcos": "constitution_save", "stint": "intelligence_save", "stwis": "wisdom_save", "stsag": "wisdom_save", "stcha": "charisma_save", "stcar": "charisma_save", "tsstr": "strength_save", "tsfor": "strength_save", "tsdex": "dexterity_save", "tsdes": "dexterity_save", "tscon": "constitution_save", "tscos": "constitution_save", "tsint": "intelligence_save", "tswis": "wisdom_save", "tssag": "wisdom_save", "tscha": "charisma_save", "tscar": "charisma_save", "acr": "acrobatics", "add": "animal_handling", "ani": "animal_handling", "arc": "arcana", "ath": "athletics", "dec": "deception", "ing": "deception", "his": "history", "sto": "history", "ins": "insight", "intu": "insight", "inti": "intimidation", "inv": "investigation", "med": "medicine", "nat": "nature", "perc": "perception", "perf": "performance", "pers": "persuasion", "rel": "religion", "sle": "sleight_of_hand", "soh": "sleight_of_hand", "rap": "sleight_of_hand", "ste": "stealth", "nas": "stealth", "sur": "survival", "sop": "survival", } async def run(self, args: CommandArgs, data: CommandData) -> None: active_character = await get_active_character(data) if active_character is None: raise CommandError("You don't have an active character.") char = active_character.character first = args[0] second = args.optional(1) third = args.optional(2) advantage = False disadvantage = False extra_modifier = 0 if third: try: extra_modifier = int(third) except ValueError: raise InvalidInputError("Invalid modifier value (third parameter).") if second.startswith("a") or second.startswith("v"): advantage = True elif second.startswith("d") or second.startswith("d"): disadvantage = True else: raise InvalidInputError("Invalid advantage string (second parameter).") elif second: try: extra_modifier = int(second) except ValueError: if second.startswith("a") or second.startswith("v"): advantage = True elif second.startswith("d") or second.startswith("d"): disadvantage = True else: raise InvalidInputError("Invalid modifier value or advantage string (second parameter).") skill_short_name = first.lower() for root in self._skill_names: if skill_short_name.startswith(root): skill_name = self._skill_names[root] break else: raise CommandError("Invalid skill name (first parameter).") skill_modifier = int(char.__getattribute__(skill_name)) modifier = skill_modifier + extra_modifier modifier_str = f"{modifier:+d}" if modifier != 0 else "" if advantage: roll_a = random.randrange(1, 21) roll_b = random.randrange(1, 21) roll = max([roll_a, roll_b]) total = roll + modifier await data.reply(f"🎲 2d20h1{modifier_str} = ({roll_a}|{roll_b}){modifier_str} = [b]{total}[/b]") elif disadvantage: roll_a = random.randrange(1, 21) roll_b = random.randrange(1, 21) roll = min([roll_a, roll_b]) total = roll + modifier await data.reply(f"🎲 2d20l1{modifier_str} = ({roll_a}|{roll_b}){modifier_str} = [b]{total}[/b]") else: roll = random.randrange(1, 21) total = roll + modifier await data.reply(f"🎲 1d20{modifier_str} = {roll}{modifier_str} = [b]{total}[/b]")